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Represent retro-reflective materials #243

@AdrienHerubel

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@AdrienHerubel

Retro-reflective surfaces are ubiquitous, especially in scenes representing urban and industrial environment, as those materials are commonly used for any equipment related to safety.

There has been extensive discussion on slack (see slack thread and slack thread) on the topic.

We have so far identified two possible approaches for representing retro-reflective materials in OpenPBR :

There are additional techniques commonly used to implement retro-reflective surfaces, based on shading normal modifications.

References :

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