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Description
Hi there, first let me thank you for this wonderful library.
Thanks to everyone who keeps this project going!
Scenario
Imagine a Lemmings-like scenario where you have multiple instances of the same animation. Since the animation is always the same, a single shared AnimationSprite should be sufficent to draw multiple characters at different positions. So far, this works as expected.
Problem
The animation of each character should be time-shifted, so that the animations do not run synchronously. Ideally there would be an offset that just shifts the animation in time. I have tried to forward and rewind the animation for each draw call with Update and IsReversed but nothing worked.
So, I'd like to suggest a feature that supports this use case - or find a workaround :-)