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🆕 Feature RequestThis is a new feature being requested.This is a new feature being requested.🍏 Help WantedHelp is needed to implement this.Help is needed to implement this.🔖 Status: On HoldThis issue or pull request is on hold.This issue or pull request is on hold.🟩 Priority: LowThe issue or pull request has a low priority and will be worked on when time allows.The issue or pull request has a low priority and will be worked on when time allows.
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This was brought up on the discord server by Mooosik
I noticed that if I hide a layer in Aseprite, the layer will be hidden in Monogame aswell.
Being able to do enable / disable layers in Monogame would be super useful but I dont think its
possible yet, is it?
For example if I have one walk animation with several types of hand poses on other layers (for carrying
different types of items), i could just set the layer i need to "visible".
So ideally here, what would happen is instead of flattening the layers to a single layer texture, each layer itself would be its own texture data. One hurdle I can think of for this is how the blending between layers would be handled.
Mooosik and fdrobidoux
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🆕 Feature RequestThis is a new feature being requested.This is a new feature being requested.🍏 Help WantedHelp is needed to implement this.Help is needed to implement this.🔖 Status: On HoldThis issue or pull request is on hold.This issue or pull request is on hold.🟩 Priority: LowThe issue or pull request has a low priority and will be worked on when time allows.The issue or pull request has a low priority and will be worked on when time allows.