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Fix WebGPU voxel vertex shader syntax (#17346)
Just a quick fix for the voxel shader in WebGPU.
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packages/dev/core/src/ShadersWGSL/iblVoxelGrid.vertex.fx

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@@ -67,7 +67,7 @@ fn main(input : VertexInputs) -> FragmentInputs {
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#include <morphTargetsVertexGlobal>
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let inputPosition: vec3f = positionUpdated;
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#include <morphTargetsVertex>("vertexInputs.position\\),inputPosition\\)")[0..maxSimultaneousMorphTargets]
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#include <morphTargetsVertex>(vertexInputs.position\\),inputPosition))[0..maxSimultaneousMorphTargets]
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#include <instancesVertex>
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