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Description
Describe the bug?
iOS build running with xcode on macbook, able to successfully join basis server and load the asset bundle for the world. When a remote player is present or connects after this causes the iOS program to crash. Stacktrace below.
Possibly may be related to threading?
Steps to Reproduce
Build Basis for iOS and connect to a server where a remote user is connected
The expected behavior
Not crashing
Screenshots
BasisVR Release Version
iOS
What VR headsets are being used during this issue?
None
Log Files
Additional Context
No response
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bugSomething isn't workingSomething isn't working