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hello there,
im wondering about how i could encapsulate room logic.
for example, i have a room and i want it to be a wave attack type room.
i have spawner actors placed around and i want the room to know about them and be able to use them.
i looked at custom data but i dont think this is what i want.
i currently have another actor my "room manager" that i place in the level blueprint for the room and that does the job.
But im wondering would i be better off expanding the room class? perhaps even removing the custom data aproach and just letting the room class have more of a role in managing all logic in that room.
not sure what you would recommend.
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answeredThis question has been answeredThis question has been answeredquestionThis is not an issue, just a question about the pluginThis is not an issue, just a question about the plugin