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- Why should
[0, 0]translate to toVector2(100, 100), butSTART_X/START_Yhave different values? Do they have a different meaning? What do they mean then, and why introduce but not use them? - It would be nice to add a comment to
vector_to_arraywith a couple of examples, which coordinates should translate to which. - It's unclear why
index_to_vectorhas 4 arguments, when only 2 are sufficient. What are the other two for? - Ditto about a comment.
- What are sprite groups and what groups of objects require different groups?
- Also, it would be nice to offer a way to duplicate the 2D scenes. Duplicating them in the MainScene editor doesn't let you edit them afterwards.
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