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This is about the implementation of Maia in Lichess: Could Maia learn to take time before it moves? Ideally based on the complexity of the situation and the difficulty of finding the correct move.
Right now its moves are very human-like, but its move time is very frustrating to play against, and obviously unrealistic.
anishkny, lynxlynxlynx, TBestLittleHelper, mariusu-msft, reidmcy and 3 morealewis729, RoundingExplorer and codeisnotfunjk
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