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Hi There! that sounds very cool, a VST2 host!!! I tried loading the example file, and all the code compiles very well, although the prefabbed gameobjects in scene are marked in red and missing. I stried loading the host and delay code, the host seems to be blank regarding DLL's and the effect code runs ok with delay, although I couldn't see the effect DLL in unity3D...
Nice work though, at least someone has tried to run VSTI in unity!!! Would love some help to run the host and effect!!!
Cheers, Ant
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