@@ -64,67 +64,66 @@ jobs:
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# password: ${{ secrets.UNREAL_ENGINE_PERSONAL_TOKEN }}
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# # needs: clean-up-space
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# steps:
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- # - name: Check out UE5.4 project
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- # uses: actions/checkout@v3
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- # with:
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- # repository: Ciberusps/UE_5_4_Blueprint
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- # path: UE_5_4_Blueprint
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-
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- # - name: Check out UE5.4 project
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- # shell: bash
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- # run: |
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- # ls
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- # - name: Check out UnrealHelperLibrary to Plugins folder
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- # uses: actions/checkout@v3
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- # with:
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- # # path: UE_5_4_Blueprint/Plugins/UnrealHelperLibrary
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- # path: UnrealHelperLibrary
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- # - name: Build Plugins (UHL)
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- # shell: powershell
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- # run: |
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- # mkdir "Temp"
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- # $pluginPath = Resolve-Path -Path "UE_5_4_Blueprint/Plugins/UnrealHelperLibrary/UnrealHelperLibrary.uplugin"
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- # $tempDirAbsolutePath = Resolve-Path -Path "Temp"
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- # "S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat BuildPlugin -plugin="$pluginPath" -package="$tempDirAbsolutePath""
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- # - name: Build project
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- # uses: OrchidIsle/UE5-Build-Project@latest
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- # with:
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- # # RUNUAT_PATH: 'S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat'
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- # # UE folder in epic provided container - /home/ue4/UnrealEngine/Engine/Binaries
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- # RUNUAT_PATH: 'home/ue4/UnrealEngine/Engine/BatchFiles/RunUAT'
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- # UPROJECT_PATH: ${{ github.workspace }}/UE_5_4_Blueprint/UE_5_4_Blueprint.uproject
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- # BUILD_CONFIG: Development
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- # PLATFORM: Win64
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- # CLEAN: true
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- # COOK: true
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- # STAGE: true
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- # PACKAGE: true
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- # PAK: true
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- # SERVER: false
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- # ARCHIVE: false
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- # ARCHIVE_PATH: 'C:/Archives/MyGame'
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- # NULLRHI: true
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- # EDITOR: true
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- # ENCRYPT_INI: true
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- # # RELEASE: '1.0.0'
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- # # PATCH: '0.9.0'
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- # # MAPS: 'Map1,Map2'
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- # DELETE_PDB: true
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- # # ANTICHEAT_ENABLED: true
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- # # ANTICHEAT_PRIVATE_KEY: 'base64encodedprivatekey'
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- # # ANTICHEAT_PUBLIC_CERT: 'base64encodedpubliccert'
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+ # - name: Check out UE5.4 project
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+ # uses: actions/checkout@v3
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+ # with:
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+ # repository: Ciberusps/UE_5_4_Blueprint
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+ # path: UE_5_4_Blueprint
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+ # - name: Check out UE5.4 project
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+ # shell: bash
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+ # run: |
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+ # ls
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+ # - name: Check out UnrealHelperLibrary to Plugins folder
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+ # uses: actions/checkout@v3
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+ # with:
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+ # # path: UE_5_4_Blueprint/Plugins/UnrealHelperLibrary
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+ # path: UnrealHelperLibrary
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+ # - name: Build Plugins (UHL)
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+ # shell: powershell
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+ # run: |
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+ # mkdir "Temp"
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+ # $pluginPath = Resolve-Path -Path "UE_5_4_Blueprint/Plugins/UnrealHelperLibrary/UnrealHelperLibrary.uplugin"
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+ # $tempDirAbsolutePath = Resolve-Path -Path "Temp"
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+ # "S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat BuildPlugin -plugin="$pluginPath" -package="$tempDirAbsolutePath""
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+ # - name: Build project
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+ # uses: OrchidIsle/UE5-Build-Project@latest
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+ # with:
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+ # # RUNUAT_PATH: 'S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat'
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+ # # UE folder in epic provided container - /home/ue4/UnrealEngine/Engine/Binaries
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+ # RUNUAT_PATH: 'home/ue4/UnrealEngine/Engine/BatchFiles/RunUAT'
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+ # UPROJECT_PATH: ${{ github.workspace }}/UE_5_4_Blueprint/UE_5_4_Blueprint.uproject
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+ # BUILD_CONFIG: Development
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+ # PLATFORM: Win64
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+ # CLEAN: true
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+ # COOK: true
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+ # STAGE: true
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+ # PACKAGE: true
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+ # PAK: true
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+ # SERVER: false
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+ # ARCHIVE: false
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+ # ARCHIVE_PATH: 'C:/Archives/MyGame'
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+ # NULLRHI: true
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+ # EDITOR: true
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+ # ENCRYPT_INI: true
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+ # # RELEASE: '1.0.0'
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+ # # PATCH: '0.9.0'
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+ # # MAPS: 'Map1,Map2'
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+ # DELETE_PDB: true
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+ # # ANTICHEAT_ENABLED: true
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+ # # ANTICHEAT_PRIVATE_KEY: 'base64encodedprivatekey'
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+ # # ANTICHEAT_PUBLIC_CERT: 'base64encodedpubliccert'
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- # lint:
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- # runs-on: self-hosted
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- # steps:
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- # - name: Check out Git repository
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- # uses: actions/checkout@v3
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+ # lint:
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+ # runs-on: self-hosted
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+ # steps:
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+ # - name: Check out Git repository
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+ # uses: actions/checkout@v3
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# lint-prettier:
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# runs-on: ubuntu-latest
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