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.github/workflows/test.yml

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@@ -13,31 +13,47 @@ on:
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jobs:
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build:
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runs-on: self-hosted
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# runs-on: self-hosted
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runs-on: ubuntu-latest
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container:
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image: ghcr.io/epicgames/unreal-engine:dev-5.4
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steps:
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- name: Check out UE5.4 project
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uses: actions/checkout@v3
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with:
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repository: Ciberusps/UE_5_4_Blueprint
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path: UE_5_4_Blueprint
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- name: Check out UnrealHelperLibrary to Plugins folder
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uses: actions/checkout@v3
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with:
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path: UE_5_4_Blueprint/Plugins/UnrealHelperLibrary
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- name: Check out UE5.4 project
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run: ls
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# - name: Check out UnrealHelperLibrary to Plugins folder
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# uses: actions/checkout@v3
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# with:
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# # path: UE_5_4_Blueprint/Plugins/UnrealHelperLibrary
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# path: UnrealHelperLibrary
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# - name: Build Plugins (UHL)
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# shell: powershell
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# run: |
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# mkdir "Temp"
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# $pluginPath = Resolve-Path -Path "UE_5_4_Blueprint/Plugins/UnrealHelperLibrary/UnrealHelperLibrary.uplugin"
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# $tempDirAbsolutePath = Resolve-Path -Path "Temp"
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# "S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat BuildPlugin -plugin="$pluginPath" -package="$tempDirAbsolutePath""
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- name: Build project
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uses: OrchidIsle/UE5-Build-Project@latest
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with:
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RUNUAT_PATH: 'S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat'
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# RUNUAT_PATH: 'S:/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat'
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RUNUAT_PATH: 'C:/Epic Games/UE5.4/Engine/Build/BatchFiles/RunUAT.bat'
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UPROJECT_PATH: ${{ github.workspace }}/UE_5_4_Blueprint/UE_5_4_Blueprint.uproject
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BUILD_CONFIG: Development
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PLATFORM: Win64
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CLEAN: true
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COOK: true
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STAGE: true
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PACKAGE: true
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PAK: false
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PAK: true
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SERVER: false
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ARCHIVE: false
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ARCHIVE_PATH: 'C:/Archives/MyGame'

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