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Description
🌐 Server System for In-Game Hacking
📌 Overview
We're building an immersive hacking simulation game, and one of the core mechanics will be the ability to interact with and hack into virtual servers belonging to fictional companies. These servers should simulate realistic vulnerabilities and offer multiple entry points for players to explore, exploit, and ultimately compromise.
This issue outlines the design and implementation of the Server System, which will act as the backbone for all server-based gameplay interactions.
🖥️ What Needs to Be Built
🧱 Core Server Framework
- Create a modular server system that supports multiple server instances for different companies/entities.
- Each server should have:
- Unique IP or hostname
- Open/closed ports
- Services running on specific ports
- Operating system and software versions
- Potential vulnerabilities tied to versions/services
🔓 Vulnerability & Exploitation System
- Allow servers to be exploited via:
- Known vulnerabilities in outdated software
- Weak login credentials (e.g., default passwords)
- Misconfigured services (e.g., exposed admin panels)
- SQL injection or XSS via hosted websites
- Implement a detection/alert system for failed/successful hack attempts.
🌐 Web Interface for Servers
- Some servers should host fake websites or login portals (e.g.
/admin
,/panel
,/api/login
). - Players can interact with these via the in-game browser or CLI.
- Potential for phishing or social engineering gameplay elements.
📡 Networking & Discovery
- Include a network scanning mechanic:
- Port scanning (e.g. via in-game
nmap
-like tool) - Banner grabbing (to detect services and versions)
- Subnet discovery to find related servers
- Port scanning (e.g. via in-game
🧠 Developer Notes
- Design the system to be extensible — allow easy addition of new servers, exploits, and story-driven content.
- Simulate a UNIX-like system under the hood (optional but immersive).
- Logging should be available for post-hack analysis or in-game detection mechanics (e.g., firewalls, IDS).
🤝 Community Contributions Welcome!
We’re inviting contributors from the community to help brainstorm, design, or even implement parts of this system.
Here’s how you can contribute:
- 💡 Submit ideas for server vulnerabilities, scenarios, or server-side mini-games by commenting on this issue.
- 👩💻 Implement part of the system (e.g., port scanner, web admin panel, vulnerability module).
- 🖼️ Design fictional companies and their server infrastructure (names, fake login pages, backstories).
- 🐞 Report bugs or suggest improvements to existing server mechanics.
To contribute:
- Fork the repo
- Create a new branch (e.g.
feature/server-system
) - Commit your changes under
/game/server_system/
(or related folder) - Open a pull request referencing this issue!
📚 Inspiration & References
- Real-world examples from CVE databases
- Tools like Nmap, Metasploit, Wireshark
- Games like Hacknet, Uplink, Watch Dogs, Nite Team 4
Let’s build a realistic and fun hacking experience.
Drop your ideas, thoughts, or questions below! 🧑💻💥
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