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Add, remove and link components #306

@Doidel

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@Doidel

My ClaudeCode tells me that it can't link components with each other in the scene hierarchy. Is that true?

This is a Unity MCP limitation - it can see the properties but can't set component references. This is a known
issue with serialized Unity Object references.

Also, I run into several issues when the MCP should add or remove components, be it from GameObjects in the scene, from prefabs, or in other scenarios. It just compiles a list for me what I have to do manually. Am I doing something wrong or is this a known limitation, as Claude Code tells me?

Still, I'm already getting a lot of value from this MCP, so thanks!

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