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Description
When a game client is connected to the server and there is at least one other player connected, messages like the following are constantly printed to the console:
View ID AllocatedID: 1852 not found during lookup. Strange behaviour may occur
(Filename: C:/buildslave/unity/build/Runtime/Network/NetworkManager.cpp Line: 1709)
Received state update for view id' AllocatedID: 1852' but the NetworkView doesn't exist
(Filename: C:/buildslave/unity/build/Runtime/Network/NetworkManager.cpp Line: 2510)
This can cause game logs to grow to hundreds of MB in size after playing on the server for a few hours. I also experienced periodic freezes of ~2 seconds while playing on a server for a few hours, but I'm not sure if it's related.
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