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Just to be sure, when a script is interrupted by a MESG or an engine Event (not by CALL), its running state is completely trashed, right?, not paused and resumed when the new script finishes?
Though according to Verm in #31, any higher script running states on the CALL stack are not affected! :o
(As for stopping a script rather than interrupting, see #30 )
(And as for a script err'ing, see #41 )
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