@@ -5236,28 +5236,21 @@ const RenderCommand *Poly2dIndexedCommand::ExecuteSelf( ) const
52365236
52375237// NERVE - SMF
52385238
5239- #if 0 // unused ?
52405239/*
52415240=============
52425241RB_RotatedPic
52435242=============
52445243*/
5245- const void *RB_RotatedPic( const void *data )
5244+ const RenderCommand * RotatedPicCommand::ExecuteSelf ( ) const
52465245{
5247- const stretchPicCommand_t *cmd;
5248- shader_t *shader;
52495246 int numVerts, numIndexes;
52505247 float mx, my, cosA, sinA, cw, ch, sw, sh;
52515248
5252- cmd = ( const stretchPicCommand_t * ) data;
5253-
52545249 if ( !backEnd.projection2D )
52555250 {
52565251 RB_SetGL2D ();
52575252 }
52585253
5259- shader = cmd->shader;
5260-
52615254 if ( shader != tess.surfaceShader )
52625255 {
52635256 if ( tess.numIndexes )
@@ -5287,50 +5280,50 @@ const void *RB_RotatedPic( const void *data )
52875280 tess.indexes [ numIndexes + 4 ] = numVerts + 0 ;
52885281 tess.indexes [ numIndexes + 5 ] = numVerts + 1 ;
52895282
5290- mx = cmd-> x + ( cmd-> w / 2 );
5291- my = cmd-> y + ( cmd-> h / 2 );
5292- cosA = cos( DEG2RAD( cmd-> angle ) );
5293- sinA = sin( DEG2RAD( cmd-> angle ) );
5294- cw = cosA * ( cmd-> w / 2 );
5295- ch = cosA * ( cmd-> h / 2 );
5296- sw = sinA * ( cmd-> w / 2 );
5297- sh = sinA * ( cmd-> h / 2 );
5283+ mx = x + ( w / 2 );
5284+ my = y + ( h / 2 );
5285+ cosA = cos ( DEG2RAD ( angle ) );
5286+ sinA = sin ( DEG2RAD ( angle ) );
5287+ cw = cosA * ( w / 2 );
5288+ ch = cosA * ( h / 2 );
5289+ sw = sinA * ( w / 2 );
5290+ sh = sinA * ( h / 2 );
52985291
52995292 tess.verts [ numVerts ].xyz [ 0 ] = mx - cw - sh;
53005293 tess.verts [ numVerts ].xyz [ 1 ] = my + sw - ch;
53015294 tess.verts [ numVerts ].xyz [ 2 ] = 0 .0f ;
53025295 tess.verts [ numVerts + 0 ].color = backEnd.color2D ;
53035296
5304- tess.verts[ numVerts ].texCoords[ 0 ] = floatToHalf( cmd-> s1 );
5305- tess.verts[ numVerts ].texCoords[ 1 ] = floatToHalf( cmd-> t1 );
5297+ tess.verts [ numVerts ].texCoords [ 0 ] = floatToHalf ( s1 );
5298+ tess.verts [ numVerts ].texCoords [ 1 ] = floatToHalf ( t1 );
53065299
53075300 tess.verts [ numVerts + 1 ].xyz [ 0 ] = mx + cw - sh;
53085301 tess.verts [ numVerts + 1 ].xyz [ 1 ] = my - sw - ch;
53095302 tess.verts [ numVerts + 1 ].xyz [ 2 ] = 0 .0f ;
53105303 tess.verts [ numVerts + 1 ].color = backEnd.color2D ;
53115304
5312- tess.verts[ numVerts + 1 ].texCoords[ 0 ] = floatToHalf( cmd-> s2 );
5313- tess.verts[ numVerts + 1 ].texCoords[ 1 ] = floatToHalf( cmd-> t1 );
5305+ tess.verts [ numVerts + 1 ].texCoords [ 0 ] = floatToHalf ( s2 );
5306+ tess.verts [ numVerts + 1 ].texCoords [ 1 ] = floatToHalf ( t1 );
53145307
53155308 tess.verts [ numVerts + 2 ].xyz [ 0 ] = mx + cw + sh;
53165309 tess.verts [ numVerts + 2 ].xyz [ 1 ] = my - sw + ch;
53175310 tess.verts [ numVerts + 2 ].xyz [ 2 ] = 0 .0f ;
53185311 tess.verts [ numVerts + 2 ].color = backEnd.color2D ;
53195312
5320- tess.verts[ numVerts + 2 ].texCoords[ 0 ] = floatToHalf( cmd-> s2 );
5321- tess.verts[ numVerts + 2 ].texCoords[ 1 ] = floatToHalf( cmd-> t2 );
5313+ tess.verts [ numVerts + 2 ].texCoords [ 0 ] = floatToHalf ( s2 );
5314+ tess.verts [ numVerts + 2 ].texCoords [ 1 ] = floatToHalf ( t2 );
53225315
53235316 tess.verts [ numVerts + 3 ].xyz [ 0 ] = mx - cw + sh;
53245317 tess.verts [ numVerts + 3 ].xyz [ 1 ] = my + sw + ch;
53255318 tess.verts [ numVerts + 3 ].xyz [ 2 ] = 0 .0f ;
53265319 tess.verts [ numVerts + 3 ].color = backEnd.color2D ;
53275320
5328- tess.verts[ numVerts + 3 ].texCoords[ 0 ] = floatToHalf( cmd-> s1 );
5329- tess.verts[ numVerts + 3 ].texCoords[ 1 ] = floatToHalf( cmd-> t2 );
5321+ tess.verts [ numVerts + 3 ].texCoords [ 0 ] = floatToHalf ( s1 );
5322+ tess.verts [ numVerts + 3 ].texCoords [ 1 ] = floatToHalf ( t2 );
53305323
53315324 tess.attribsSet |= ATTR_POSITION | ATTR_TEXCOORD | ATTR_COLOR;
53325325
5333- return ( const void * )( cmd + 1 ) ;
5326+ return this + 1 ;
53345327}
53355328
53365329// -NERVE - SMF
@@ -5340,21 +5333,15 @@ const void *RB_RotatedPic( const void *data )
53405333RB_StretchPicGradient
53415334==============
53425335*/
5343- const void *RB_StretchPicGradient( const void *data )
5336+ const RenderCommand * GradientPicCommand::ExecuteSelf ( ) const
53445337{
5345- const stretchPicCommand_t *cmd;
5346- shader_t *shader;
53475338 int numVerts, numIndexes;
53485339
5349- cmd = ( const stretchPicCommand_t * ) data;
5350-
53515340 if ( !backEnd.projection2D )
53525341 {
53535342 RB_SetGL2D ();
53545343 }
53555344
5356- shader = cmd->shader;
5357-
53585345 if ( shader != tess.surfaceShader )
53595346 {
53605347 if ( tess.numIndexes )
@@ -5386,41 +5373,40 @@ const void *RB_StretchPicGradient( const void *data )
53865373
53875374 tess.verts [ numVerts + 0 ].color = backEnd.color2D ;
53885375 tess.verts [ numVerts + 1 ].color = backEnd.color2D ;
5389- tess.verts[ numVerts + 2 ].color = cmd-> gradientColor;
5390- tess.verts[ numVerts + 3 ].color = cmd-> gradientColor;
5376+ tess.verts [ numVerts + 2 ].color = gradientColor;
5377+ tess.verts [ numVerts + 3 ].color = gradientColor;
53915378
5392- tess.verts[ numVerts ].xyz[ 0 ] = cmd-> x;
5393- tess.verts[ numVerts ].xyz[ 1 ] = cmd-> y;
5379+ tess.verts [ numVerts ].xyz [ 0 ] = x;
5380+ tess.verts [ numVerts ].xyz [ 1 ] = y;
53945381 tess.verts [ numVerts ].xyz [ 2 ] = 0 .0f ;
53955382
5396- tess.verts[ numVerts ].texCoords[ 0 ] = floatToHalf( cmd-> s1 );
5397- tess.verts[ numVerts ].texCoords[ 1 ] = floatToHalf( cmd-> t1 );
5383+ tess.verts [ numVerts ].texCoords [ 0 ] = floatToHalf ( s1 );
5384+ tess.verts [ numVerts ].texCoords [ 1 ] = floatToHalf ( t1 );
53985385
5399- tess.verts[ numVerts + 1 ].xyz[ 0 ] = cmd-> x + cmd-> w;
5400- tess.verts[ numVerts + 1 ].xyz[ 1 ] = cmd-> y;
5386+ tess.verts [ numVerts + 1 ].xyz [ 0 ] = x + w;
5387+ tess.verts [ numVerts + 1 ].xyz [ 1 ] = y;
54015388 tess.verts [ numVerts + 1 ].xyz [ 2 ] = 0 .0f ;
54025389
5403- tess.verts[ numVerts + 1 ].texCoords[ 0 ] = floatToHalf( cmd-> s2 );
5404- tess.verts[ numVerts + 1 ].texCoords[ 1 ] = floatToHalf( cmd-> t1 );
5390+ tess.verts [ numVerts + 1 ].texCoords [ 0 ] = floatToHalf ( s2 );
5391+ tess.verts [ numVerts + 1 ].texCoords [ 1 ] = floatToHalf ( t1 );
54055392
5406- tess.verts[ numVerts + 2 ].xyz[ 0 ] = cmd-> x + cmd-> w;
5407- tess.verts[ numVerts + 2 ].xyz[ 1 ] = cmd-> y + cmd-> h;
5393+ tess.verts [ numVerts + 2 ].xyz [ 0 ] = x + w;
5394+ tess.verts [ numVerts + 2 ].xyz [ 1 ] = y + h;
54085395 tess.verts [ numVerts + 2 ].xyz [ 2 ] = 0 .0f ;
54095396
5410- tess.verts[ numVerts + 2 ].texCoords[ 0 ] = floatToHalf( cmd-> s2 );
5411- tess.verts[ numVerts + 2 ].texCoords[ 1 ] = floatToHalf( cmd-> t2 );
5397+ tess.verts [ numVerts + 2 ].texCoords [ 0 ] = floatToHalf ( s2 );
5398+ tess.verts [ numVerts + 2 ].texCoords [ 1 ] = floatToHalf ( t2 );
54125399
5413- tess.verts[ numVerts + 3 ].xyz[ 0 ] = cmd-> x;
5414- tess.verts[ numVerts + 3 ].xyz[ 1 ] = cmd-> y + cmd-> h;
5400+ tess.verts [ numVerts + 3 ].xyz [ 0 ] = x;
5401+ tess.verts [ numVerts + 3 ].xyz [ 1 ] = y + h;
54155402 tess.verts [ numVerts + 3 ].xyz [ 2 ] = 0 .0f ;
54165403
5417- tess.verts[ numVerts + 3 ].texCoords[ 0 ] = floatToHalf( cmd-> s1 );
5418- tess.verts[ numVerts + 3 ].texCoords[ 1 ] = floatToHalf( cmd-> t2 );
5404+ tess.verts [ numVerts + 3 ].texCoords [ 0 ] = floatToHalf ( s1 );
5405+ tess.verts [ numVerts + 3 ].texCoords [ 1 ] = floatToHalf ( t2 );
54195406
54205407 tess.attribsSet |= ATTR_POSITION | ATTR_TEXCOORD | ATTR_COLOR;
5421- return ( const void * )( cmd + 1 ) ;
5408+ return this + 1 ;
54225409}
5423- #endif
54245410
54255411/*
54265412=============
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