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I'm wanting to create a volume in the world which detects if another collider is occupying space within it. It seems that this should be done using a trigger collider. But I'm a bit confused about the correct way to use the rigid body when creating this trigger volume.
When using trigger colliders, it seems that I still need to have a rigid body to attach it to.
But if I want to create a volume which doesn't physically affect other rigid bodies and colliders, do I need to do anything beyond creating a rigid body with a trigger collider?
It doesn't quite make sense to me that this volume should have a rigid body. So my questions are as follows:
Should I be setting the rigid body to inactive, should I be making it static?
Will having a collider which is set to be a trigger make this perform as I expect?
Is there a way to create a collider without a rigid body?
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Hey all,
I'm wanting to create a volume in the world which detects if another collider is occupying space within it. It seems that this should be done using a trigger collider. But I'm a bit confused about the correct way to use the rigid body when creating this trigger volume.
When using trigger colliders, it seems that I still need to have a rigid body to attach it to.
But if I want to create a volume which doesn't physically affect other rigid bodies and colliders, do I need to do anything beyond creating a rigid body with a trigger collider?
It doesn't quite make sense to me that this volume should have a rigid body. So my questions are as follows:
Thanks!
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