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Brand new P2P Custom ID (Local) (Early access) #1809

@irshadsaab-ai

Description

@irshadsaab-ai

Description

What it adds
Actions:
Change the name of Manual ID with custom ID Room1
Change the name of Manual ID with custom ID Room2
Change the name of Manual ID with custom ID Room3


Conditions:
If player owns the ID
If player does not own the ID

This extension is at version 0.0.0 it requires work But I will give the early access to all users :)
Note: if the 2 to 4th scene don't get the Id after the player leave make sure to restart the game on that scenes to fix the issue 👍

Changelog's: Fixed players don't get the ID after the player leave who own the ID be sure to check this using your other devices to work amazingly

100% working

Tested successfully on 4 devices (laptop, two phones, and a PC). IDs are assigned correctly in normal network conditions. On unstable networks, if the 3rd or 4th player does not receive an ID, restarting the scene on the host usually resolves the issue

How to use the extension

It's easy you can do it
to override a custom ID use "Change the name of Manual ID with custom ID Room1" at the beginning of the scene and don't add connect to a default broker because it already have everything in
To check if player owns the ID just add the condition "If player owns the ID at a new event and their you go no need for actions
same as "If player did not own the ID" Condition you don't need an action for this
You successfully learn the basic's of my extension Congratulations

Checklist

  • I've followed all of the best practices.
  • I confirm that this extension can be integrated to this GitHub repository, distributed and MIT licensed.
  • I am aware that the extension may be updated by anyone, and do not need my explicit consent to do so.

What tier of review do you aim for your extension?

Reviewed

Example file

P2PCustomIDLocalGameExample.zip


Extension file

P2PCustomIDLocal.zip

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