From e19644fc9f9ec2953b509938a6347c8e3edf9e3c Mon Sep 17 00:00:00 2001 From: lambda-dom Date: Fri, 20 Jun 2025 17:36:44 +0100 Subject: [PATCH] Opcode 324 -> 318 in kreso_eestatsr.tph. --- spell_rev/lib/kreso_eestatsr.tph | 278 +++++++++++++++---------------- 1 file changed, 139 insertions(+), 139 deletions(-) diff --git a/spell_rev/lib/kreso_eestatsr.tph b/spell_rev/lib/kreso_eestatsr.tph index 3b9bb99d..96e81a18 100644 --- a/spell_rev/lib/kreso_eestatsr.tph +++ b/spell_rev/lib/kreso_eestatsr.tph @@ -67,7 +67,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -80,7 +80,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -93,7 +93,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -106,7 +106,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -119,7 +119,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -132,7 +132,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -145,7 +145,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -158,7 +158,7 @@ END LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -171,7 +171,7 @@ COPY_EXISTING ~spcl237d.spl~ override // sun soul monk fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -184,7 +184,7 @@ COPY_EXISTING ~spcl237d.spl~ override // sun soul monk fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -197,7 +197,7 @@ COPY_EXISTING ~spcl237d.spl~ override // sun soul monk fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -210,7 +210,7 @@ COPY_EXISTING ~spcl237d.spl~ override // sun soul monk fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -223,7 +223,7 @@ COPY_EXISTING ~spcl237d.spl~ override // sun soul monk fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -236,7 +236,7 @@ COPY_EXISTING ~spcl237d.spl~ override // sun soul monk fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -249,7 +249,7 @@ COPY_EXISTING ~spin560.spl~ override // Cinder Shower LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -262,7 +262,7 @@ COPY_EXISTING ~spin561.spl~ override // fire giant lava attack LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -275,7 +275,7 @@ COPY_EXISTING ~spin561.spl~ override // fire giant lava attack LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -289,7 +289,7 @@ COPY_EXISTING ~spin819.spl~ override // Lava burst LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -302,7 +302,7 @@ COPY_EXISTING ~spin885.spl~ override // kamikaze explosion LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -316,7 +316,7 @@ COPY_EXISTING ~spin885.spl~ override // kamikaze explosion LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -329,7 +329,7 @@ COPY_EXISTING ~spin926.spl~ override // water jet (fire damage, steam or whatev LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -342,7 +342,7 @@ COPY_EXISTING ~spin926.spl~ override // water jet (fire damage, steam or whatev LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -355,7 +355,7 @@ COPY_EXISTING ~spin938.spl~ override // Flame fan LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -368,7 +368,7 @@ COPY_EXISTING ~spin938.spl~ override // Flame fan LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -381,7 +381,7 @@ COPY_EXISTING ~spin956.spl~ override // Hell hound flame breath LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -394,7 +394,7 @@ COPY_EXISTING ~spin987.spl~ override // Beholder scorcher LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -407,7 +407,7 @@ COPY_EXISTING ~spin987.spl~ override // Beholder scorcher LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -420,7 +420,7 @@ COPY_EXISTING ~spin987.spl~ override // Beholder scorcher LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -433,7 +433,7 @@ COPY_EXISTING ~sppr503.spl~ override // Flamestrike LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -446,7 +446,7 @@ COPY_EXISTING ~sppr503.spl~ override // Flamestrike LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -460,7 +460,7 @@ COPY_EXISTING ~sppr730d.spl~ override // Flaming death aura LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -473,7 +473,7 @@ COPY_EXISTING ~sppr952d.spl~ override // some fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -486,7 +486,7 @@ COPY_EXISTING ~sppr985.spl~ override // Flamestrike trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -499,7 +499,7 @@ COPY_EXISTING ~sppr985.spl~ override // Flamestrike trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -513,7 +513,7 @@ COPY_EXISTING ~spwi022.spl~ override // muck(!) trap, fire damage LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -526,7 +526,7 @@ COPY_EXISTING ~spwi103.spl~ override // burning hands LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -539,7 +539,7 @@ COPY_EXISTING ~spwi217.spl~ override // Aganaza scorcher LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -552,7 +552,7 @@ COPY_EXISTING ~spwi217.spl~ override // Aganaza scorcher //COPY_EXISTING ~spwi303e.spl~ ~override~ // LPF ADD_SPELL_EFFECT INT_VAR // insert_point = 0 -// opcode = 324 +// opcode = 318 // target = 2 // parameter2 = FIRE // duration = 1 @@ -565,7 +565,7 @@ COPY_EXISTING ~spwi304.spl~ override // fireball LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -578,7 +578,7 @@ COPY_EXISTING ~spwi418d.spl~ override // fireshield red LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -591,7 +591,7 @@ COPY_EXISTING ~spwi523.spl~ override // sunfire LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -604,7 +604,7 @@ COPY_EXISTING ~spwi523.spl~ override // sunfire LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -617,7 +617,7 @@ COPY_EXISTING ~spwi712.spl~ override // Delayed blast fireball LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -630,7 +630,7 @@ COPY_EXISTING ~spwi712.spl~ override // Delayed blast fireball //COPY_EXISTING ~spwi810.spl~ ~override~ // LPF ADD_SPELL_EFFECT INT_VAR // insert_point = 0 -// opcode = 324 +// opcode = 318 // target = 2 // parameter2 = FIRE // duration = 1 @@ -643,7 +643,7 @@ COPY_EXISTING ~spwi712.spl~ override // Delayed blast fireball LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -656,7 +656,7 @@ COPY_EXISTING ~spwi922.spl~ override // Dragon's Breath LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -670,7 +670,7 @@ COPY_EXISTING ~spwi922.spl~ override // Dragon's Breath LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -683,7 +683,7 @@ COPY_EXISTING ~spwi957.spl~ override // "RED" Fireball LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -696,7 +696,7 @@ COPY_EXISTING ~spwi979.spl~ override // sarevok flamestrike - check if buggy or LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -709,7 +709,7 @@ COPY_EXISTING ~spwish24.spl~ override // meteor swarm on caster LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -723,7 +723,7 @@ COPY_EXISTING ~ohbwi304.spl~ override // fireball LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = FIRE duration = 1 @@ -739,7 +739,7 @@ COPY_EXISTING ~ohbicew.spl~ override // wall of ice, does crushing as well but LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -752,7 +752,7 @@ COPY_EXISTING ~ohbicew.spl~ override // wall of ice, does crushing as well but LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -765,7 +765,7 @@ COPY_EXISTING ~ohbicew.spl~ override // wall of ice, does crushing as well but LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -778,7 +778,7 @@ COPY_EXISTING ~ohbicew.spl~ override // wall of ice, does crushing as well but LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -791,7 +791,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -805,7 +805,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -818,7 +818,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -831,7 +831,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -844,7 +844,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -857,7 +857,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -872,7 +872,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -885,7 +885,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -898,7 +898,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -911,7 +911,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -924,7 +924,7 @@ COPY_EXISTING ~spin562.spl~ override // scalding steam LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -937,7 +937,7 @@ COPY_EXISTING ~spwi403d.spl~ override // cold fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -950,7 +950,7 @@ COPY_EXISTING ~spwi403d.spl~ override // cold fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -963,7 +963,7 @@ COPY_EXISTING ~spwi403d.spl~ override // cold fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -976,7 +976,7 @@ COPY_EXISTING ~spwi403d.spl~ override // cold fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -989,7 +989,7 @@ COPY_EXISTING ~spwi403d.spl~ override // cold fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -1002,7 +1002,7 @@ COPY_EXISTING ~spwi403d.spl~ override // cold fireshield LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = COLD duration = 1 @@ -1019,7 +1019,7 @@ COPY_EXISTING ~spcl722.spl~ override // Talos lighting bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1032,7 +1032,7 @@ COPY_EXISTING ~spdr301.spl~ override // avenger lighting bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1045,7 +1045,7 @@ COPY_EXISTING ~spdr601.spl~ override // avenger lighting bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1058,7 +1058,7 @@ COPY_EXISTING ~spin579.spl~ override // power amp LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1071,7 +1071,7 @@ COPY_EXISTING ~spin597.spl~ override // blue dragon lighting attack LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1084,7 +1084,7 @@ COPY_EXISTING ~spin714.spl~ override // clestial bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1097,7 +1097,7 @@ COPY_EXISTING ~spin932.spl~ override // mephit lighting bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1110,7 +1110,7 @@ COPY_EXISTING ~spin933.spl~ override // mephit lighting bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1123,7 +1123,7 @@ COPY_EXISTING ~sppr302.spl~ override // call lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1136,7 +1136,7 @@ COPY_EXISTING ~sppr304.spl~ override // glyph of warding LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1149,7 +1149,7 @@ COPY_EXISTING ~sppr987.spl~ override // call lighting trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1162,7 +1162,7 @@ COPY_EXISTING ~spwi002.spl~ override // lighting trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1175,7 +1175,7 @@ COPY_EXISTING ~spwi017.spl~ override // minor lighting trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1188,7 +1188,7 @@ COPY_EXISTING ~spwi025.spl~ override // lighting orb LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1201,7 +1201,7 @@ COPY_EXISTING ~spwi026.spl~ override // lighting orb 2 LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1214,7 +1214,7 @@ COPY_EXISTING ~spwi027.spl~ override // orb 3 LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1227,7 +1227,7 @@ COPY_EXISTING ~spwi308.spl~ override // lighting bolt LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1240,7 +1240,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1253,7 +1253,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1266,7 +1266,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1279,7 +1279,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1292,7 +1292,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1306,7 +1306,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ELEC duration = 1 @@ -1322,7 +1322,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1335,7 +1335,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1348,7 +1348,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1361,7 +1361,7 @@ COPY_EXISTING ~spwi615.spl~ override // chain lighting LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1374,7 +1374,7 @@ COPY_EXISTING ~spin691.spl~ override // black dragon breath LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1387,7 +1387,7 @@ COPY_EXISTING ~spin708.spl~ override // slime trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1400,7 +1400,7 @@ COPY_EXISTING ~spin913.spl~ override // Mimic Acid LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1413,7 +1413,7 @@ COPY_EXISTING ~spin917.spl~ override // Mane gas LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1426,7 +1426,7 @@ COPY_EXISTING ~spin917.spl~ override // Mane gas //COPY_EXISTING ~spwi211.spl~ ~override~ // LPF ADD_SPELL_EFFECT INT_VAR // insert_point = 0 -// opcode = 324 +// opcode = 318 // target = 2 // parameter2 = ACID // duration = 1 @@ -1439,7 +1439,7 @@ COPY_EXISTING ~spin917.spl~ override // Mane gas LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1452,7 +1452,7 @@ COPY_EXISTING ~spin917.spl~ override // Mane gas LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1465,7 +1465,7 @@ COPY_EXISTING ~spwi614.spl~ override // death fog - it will no longer kill summ LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = ACID duration = 1 @@ -1482,7 +1482,7 @@ COPY_EXISTING ~keldorn.spl~ override // keldorn's armor LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1495,7 +1495,7 @@ COPY_EXISTING ~keldorn.spl~ override // keldorn's armor LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1508,7 +1508,7 @@ COPY_EXISTING ~keldorn.spl~ override // keldorn's armor LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1521,7 +1521,7 @@ COPY_EXISTING ~keldorn.spl~ override // keldorn's armor LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1534,7 +1534,7 @@ COPY_EXISTING ~keldorn.spl~ override // keldorn's armor LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1548,7 +1548,7 @@ COPY_EXISTING ~spin564.spl~ override // skull trap exp LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1561,7 +1561,7 @@ COPY_EXISTING ~spin912.spl~ override // psi detonate LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1574,7 +1574,7 @@ COPY_EXISTING ~spin962.spl~ override // beholder magic missile LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1587,7 +1587,7 @@ COPY_EXISTING ~sppr313.spl~ override // holy smite LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1600,7 +1600,7 @@ COPY_EXISTING ~sppr313.spl~ override // holy smite LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1614,7 +1614,7 @@ COPY_EXISTING ~sppr612.spl~ override // bolt of glory LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1628,7 +1628,7 @@ COPY_EXISTING ~spwi003.spl~ override // mm trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1641,7 +1641,7 @@ COPY_EXISTING ~spwi112.spl~ override //mm trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1672,7 +1672,7 @@ COPY_EXISTING ~spwi314.spl~ override // skull trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1703,7 +1703,7 @@ COPY_EXISTING ~spwi616.spl~ override // disintegrate LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1716,7 +1716,7 @@ COPY_EXISTING ~spwi812.spl~ override // adhw LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1729,7 +1729,7 @@ COPY_EXISTING ~spwi950.spl~ override // skull trap LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1742,7 +1742,7 @@ COPY_EXISTING ~spwi953.spl~ override // dradael blue firaball LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1755,7 +1755,7 @@ COPY_EXISTING ~spwish32.spl~ override // Wish ADHW LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = MAGIC duration = 1 @@ -1770,7 +1770,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1783,7 +1783,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1796,7 +1796,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1810,7 +1810,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1823,7 +1823,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1838,7 +1838,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1851,7 +1851,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1864,7 +1864,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1877,7 +1877,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1890,7 +1890,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1905,7 +1905,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -1918,7 +1918,7 @@ COPY_EXISTING ~bdmucou2.spl~ override // mucus LPF ADD_SPELL_EFFECT INT_VAR insert_point = 0 - opcode = 324 + opcode = 318 target = 2 parameter2 = POISN duration = 1 @@ -3126,7 +3126,7 @@ ACTION_IF FILE_EXISTS_IN_GAME ~sppr416d.spl~ THEN BEGIN COPY_EXISTING ~sppr416d.spl~ ~override~ LPF ADD_SPELL_EFFECT INT_VAR //Remove effects by resource. - opcode = 324 + opcode = 318 target = 2 power = 0 savingthrow = 0