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Import map
Radik edited this page Dec 28, 2024
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- Create a scene and create inside a new node with class
VMFNode
. - Choose a VMF file to import. Enable the "Use External File" checkbox if you need to browse to a file outside of the Godot resources.
- Click
import
in the inspector panel or clickFull
in the 3D scene view at the top tool bar. - Wait a while...
- Done!
If you found that something going wrong, check the Output panel first.
In some cases you can see in the Output panel messages tagged with [Godot VMF]
.
The "Resource Generation" properties in VMFNode control whether the generated meshes or collision shapes are stored as binary resources inside the project directory (configured via import.geometry_folder
).
This helps with scene file size and complexity, and improves editor load times.