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Import map

Radik edited this page Dec 28, 2024 · 10 revisions
  1. Create a scene and create inside a new node with class VMFNode.
  2. Choose a VMF file to import. Enable the "Use External File" checkbox if you need to browse to a file outside of the Godot resources.
  3. Click import in the inspector panel or click Full in the 3D scene view at the top tool bar.
  4. Wait a while...
  5. Done!

If you found that something going wrong, check the Output panel first. In some cases you can see in the Output panel messages tagged with [Godot VMF].

Resources

The "Resource Generation" properties in VMFNode control whether the generated meshes or collision shapes are stored as binary resources inside the project directory (configured via import.geometry_folder). This helps with scene file size and complexity, and improves editor load times.

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