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Radik edited this page Dec 28, 2024 · 6 revisions

This plugin has almost full native support of MDL files in Godot with some issues:

  1. Non-static props models may have wrong orientation
  2. Collision model of model also can have wrong orientation

Import options

You can modify import options for each model.

Use global scale

If enabled then importer will use scale from the config, otherwise it will use scale from the field below

Additional rotation

If you noticed that imported model has wrong orientation, you can fix the orientation by using this field and reimport.

Materials root [DEPRECATED]

Occlusion culling

If you use occlusion culling you can enable occluder for the model. It takes collision model for occluder generation in case Primitive Occluder is disabled. In case Primitive Occluder enabled then instead of using collision model it just create a cube with specified Primitive Occluder Scale.

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