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Models
Radik edited this page Dec 28, 2024
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This plugin has almost full native support of MDL files in Godot with some issues:
- Non-static props models may have wrong orientation
- Collision model of model also can have wrong orientation
You can modify import options for each model.
If enabled then importer will use scale from the config, otherwise it will use scale from the field below
If you noticed that imported model has wrong orientation, you can fix the orientation by using this field and reimport.
If you use occlusion culling you can enable occluder for the model. It takes collision model for occluder generation in case Primitive Occluder
is disabled. In case Primitive Occluder
enabled then instead of using collision model it just create a cube with specified Primitive Occluder Scale
.