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Remove comment about updating the original example. Not needed
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Examples/ExampleMonoGame/SampleGame.cs

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@@ -112,7 +112,6 @@ protected virtual void ImGuiLayout()
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ImGui.InputText("Text input"u8, ref _textBuffer[0], 100);
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ImGui.Text("Texture sample"u8);
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// Updated to use ImTextureRef - the API should be the same
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ImGui.Image(_imGuiTexture, new Num.Vector2(300, 150), Num.Vector2.Zero, Num.Vector2.One);
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}
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