Skip to content

Applying custom visual shader to the planet? #8

@Valinakova

Description

@Valinakova

An idea: A feature which allows users to apply their custom shader to the planet, and allow height map based on that shader. Is something like this possible? I tried changing the material but it doesn't override what was there before as seen in the test below.

image

Below is example of a texture I may try to apply:
image

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions