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Update README.md
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README.md

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@@ -39,7 +39,7 @@ After loading the plugin a new menu appears which is called "Partio Tools". It a
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### PartioVisualizerNode
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<img src="images/visualizer_gui.jpg" height="347"> <img src="images/visualizer.jpg" height="347">
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<img src="images/visualizer_gui.jpg" height="275"> <img src="images/visualizer.jpg" height="275">
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This node can visualize large sets of particles in Maya's viewport 2.0 using OpenGL and some shader programs. The PartioVisualizerNode can be used to get a quick preview of a particle file sequence.
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@@ -56,7 +56,7 @@ This node can visualize large sets of particles in Maya's viewport 2.0 using Ope
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### PartioEmitterNode
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<img src="images/emitter_gui.jpg" height="324"> <img src="images/emitter.jpg" height="324">
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<img src="images/emitter_gui.jpg" height="235"> <img src="images/emitter.jpg" height="235">
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The PartioEmitterNode imports particles from partio files in Maya. If you create a new PartioEmitterNode, the plugin will also create an nParticle node and connect both. So your particles are imported in Maya's nParticle system.
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Moreover, an aiStandardSurface will be created and connected with a ramp that is used to color the particles. The color depends on the user-defined scalar or vector field (Attr. used for coloring).
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* Min val: The minimum value of the attribute used for coloring. Smaller values will be clamped.
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* Max val: The maximum value of the attribute used for coloring. Larger values will be clamped.
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* Remove particles: This attribute can be used to remove single particles by their index when loading the file. The indices of multiple particles must be separated by a semicolon (e.g. 1001;1005;1100).
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* Nucleus Fix: Maya sometimes crashed when removing particles (in scenarios where the particle count varies over time). This fix solved this problem. When enabled, particles are not removed, they are just moved to a place where the camera cannot see them.
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* Nucleus Fix: Maya sometimes crashed when removing particles (in scenarios where the particle count varies over time). This fix solved this problem. When enabled, particles are not removed, they are just moved to a place where the camera cannot see them.

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