You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This node can visualize large sets of particles in Maya's viewport 2.0 using OpenGL and some shader programs. The PartioVisualizerNode can be used to get a quick preview of a particle file sequence.
45
45
@@ -56,7 +56,7 @@ This node can visualize large sets of particles in Maya's viewport 2.0 using Ope
The PartioEmitterNode imports particles from partio files in Maya. If you create a new PartioEmitterNode, the plugin will also create an nParticle node and connect both. So your particles are imported in Maya's nParticle system.
62
62
Moreover, an aiStandardSurface will be created and connected with a ramp that is used to color the particles. The color depends on the user-defined scalar or vector field (Attr. used for coloring).
@@ -67,4 +67,4 @@ Moreover, an aiStandardSurface will be created and connected with a ramp that is
67
67
* Min val: The minimum value of the attribute used for coloring. Smaller values will be clamped.
68
68
* Max val: The maximum value of the attribute used for coloring. Larger values will be clamped.
69
69
* Remove particles: This attribute can be used to remove single particles by their index when loading the file. The indices of multiple particles must be separated by a semicolon (e.g. 1001;1005;1100).
70
-
* Nucleus Fix: Maya sometimes crashed when removing particles (in scenarios where the particle count varies over time). This fix solved this problem. When enabled, particles are not removed, they are just moved to a place where the camera cannot see them.
70
+
* Nucleus Fix: Maya sometimes crashed when removing particles (in scenarios where the particle count varies over time). This fix solved this problem. When enabled, particles are not removed, they are just moved to a place where the camera cannot see them.
0 commit comments