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Hi!
I'm investigating on how to produce an offsetted version of a polygon, both inward or outward, like in these StackOverflow threads:
- https://stackoverflow.com/questions/54033808/how-to-offset-polygon-edges
- https://stackoverflow.com/questions/1109536/an-algorithm-for-inflating-deflating-offsetting-buffering-polygons
I was wondering if there is anything already avalable in Meshes.jl
to solve this problem. Thank you for the help!