| 
 | 1 | +// src/space/agde.js - Autonomous Galactic Diplomacy Engine Module  | 
 | 2 | + | 
 | 3 | +class AutonomousGalacticDiplomacyEngine {  | 
 | 4 | +    constructor() {  | 
 | 5 | +        this.diplomaticRelations = {}; // Object to hold diplomatic relations with entities  | 
 | 6 | +        this.logger = console; // Simple logger for demonstration; replace with a logging library as needed  | 
 | 7 | +        this.entityDatabase = this.initializeEntityDatabase(); // Simulated database of entities  | 
 | 8 | +    }  | 
 | 9 | + | 
 | 10 | +    // Method to initialize the AGDE  | 
 | 11 | +    initialize() {  | 
 | 12 | +        this.logger.info("Autonomous Galactic Diplomacy Engine initialized.");  | 
 | 13 | +        this.startDiplomaticEngagements();  | 
 | 14 | +    }  | 
 | 15 | + | 
 | 16 | +    // Method to start diplomatic engagements  | 
 | 17 | +    startDiplomaticEngagements() {  | 
 | 18 | +        setInterval(() => {  | 
 | 19 | +            const entity = this.detectNewEntity();  | 
 | 20 | +            if (entity) {  | 
 | 21 | +                this.establishDiplomaticRelation(entity);  | 
 | 22 | +            }  | 
 | 23 | +        }, 10000); // Check for new entities every 10 seconds  | 
 | 24 | +    }  | 
 | 25 | + | 
 | 26 | +    // Method to initialize a simulated database of entities  | 
 | 27 | +    initializeEntityDatabase() {  | 
 | 28 | +        return [  | 
 | 29 | +            { name: 'Human Federation', traits: { friendliness: 8, technology: 7 } },  | 
 | 30 | +            { name: 'Galactic Council', traits: { friendliness: 6, technology: 9 } },  | 
 | 31 | +            { name: 'Zylox Alliance', traits: { friendliness: 4, technology: 8 } },  | 
 | 32 | +            { name: 'Andromeda Collective', traits: { friendliness: 7, technology: 6 } },  | 
 | 33 | +            { name: 'Krylon Empire', traits: { friendliness: 3, technology: 10 } },  | 
 | 34 | +            { name: 'Vortex Syndicate', traits: { friendliness: 5, technology: 5 } },  | 
 | 35 | +        ];  | 
 | 36 | +    }  | 
 | 37 | + | 
 | 38 | +    // Method to detect new intergalactic entities  | 
 | 39 | +    detectNewEntity() {  | 
 | 40 | +        const entityDetected = Math.random() < 0.3; // 30% chance of detecting a new entity  | 
 | 41 | + | 
 | 42 | +        if (entityDetected) {  | 
 | 43 | +            const randomIndex = Math.floor(Math.random() * this.entityDatabase.length);  | 
 | 44 | +            const entity = this.entityDatabase[randomIndex];  | 
 | 45 | +            this.logger.info(`New entity detected: ${entity.name}`);  | 
 | 46 | +            return entity;  | 
 | 47 | +        }  | 
 | 48 | +        return null;  | 
 | 49 | +    }  | 
 | 50 | + | 
 | 51 | +    // Method to establish a diplomatic relation with an entity  | 
 | 52 | +    establishDiplomaticRelation(entity) {  | 
 | 53 | +        if (!this.diplomaticRelations[entity.name]) {  | 
 | 54 | +            this.diplomaticRelations[entity.name] = {  | 
 | 55 | +                status: 'pending',  | 
 | 56 | +                agreements: [],  | 
 | 57 | +                traits: entity.traits,  | 
 | 58 | +            };  | 
 | 59 | +            this.logger.info(`Establishing diplomatic relation with ${entity.name}.`);  | 
 | 60 | +            this.initiateNegotiation(entity);  | 
 | 61 | +        } else {  | 
 | 62 | +            this.logger.info(`Diplomatic relation with ${entity.name} already exists.`);  | 
 | 63 | +        }  | 
 | 64 | +    }  | 
 | 65 | + | 
 | 66 | +    // Method to initiate negotiation with an entity  | 
 | 67 | +    initiateNegotiation(entity) {  | 
 | 68 | +        const negotiationOutcome = this.performNegotiation(entity);  | 
 | 69 | +        if (negotiationOutcome.success) {  | 
 | 70 | +            this.diplomaticRelations[entity.name].status = 'active';  | 
 | 71 | +            this.diplomaticRelations[entity.name].agreements.push(negotiationOutcome.agreement);  | 
 | 72 | +            this.logger.info(`Negotiation successful with ${entity.name}: ${negotiationOutcome.agreement}`);  | 
 | 73 | +        } else {  | 
 | 74 | +            this.logger.warn(`Negotiation failed with ${entity.name}: ${negotiationOutcome.reason}`);  | 
 | 75 | +        }  | 
 | 76 | +    }  | 
 | 77 | + | 
 | 78 | +    // Method to perform negotiation with enhanced logic  | 
 | 79 | +    performNegotiation(entity) {  | 
 | 80 | +        const successProbability = this.calculateSuccessProbability(entity);  | 
 | 81 | +        const success = Math.random() < successProbability; // Determine success based on calculated probability  | 
 | 82 | +        if (success) {  | 
 | 83 | +            return {  | 
 | 84 | +                success: true,  | 
 | 85 | +                agreement: `Agreement established with ${entity.name} for GTC/GU acceptance.`,  | 
 | 86 | +            };  | 
 | 87 | +        } else {  | 
 | 88 | +            return {  | 
 | 89 | +                success: false,  | 
 | 90 | +                reason: `Failed to reach an agreement with ${entity.name}.`,  | 
 | 91 | +            };  | 
 | 92 | +        }  | 
 | 93 | +    }  | 
 | 94 | + | 
 | 95 | +    // Method to calculate negotiation success probability based on entity traits  | 
 | 96 | +    calculateSuccessProbability(entity) {  | 
 | 97 | +        const friendliness = entity.traits.friendliness;  | 
 | 98 | +        const technology = entity.traits.technology;  | 
 | 99 | +        return (friendliness + technology) / 20; // Normalize to a probability between 0 and 1  | 
 | 100 | +    }  | 
 | 101 | + | 
 | 102 | +    // Method to log the current state of diplomatic relations  | 
 | 103 | +    logDiplomaticRelations() {  | 
 | 104 | +        this.logger.info(`Current Diplomatic Relations: ${JSON.stringify(this.diplomaticRelations, null, 2)}`);  | 
 | 105 | +    }  | 
 | 106 | +}  | 
 | 107 | + | 
 | 108 | +export default AutonomousGalacticDiplomacyEngine;  | 
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