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Release 4.1.4.4 (Lisias) for KSP >= 1.2
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CHANGES.md

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*Lasciate ogne speranza, voi ch'intrate*
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- - -
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* 2020-0921: 4.1.4.4 (Lisias) for KSP >= 1.2
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+ Squeezing the last possible second from the Loading Scene by pumping up Unity's FPS settings (and restoring user's settings on finish)
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- Your mileage will vary, but I got about 10% faster loading times on my rig when using the MM cache, and even a bit more while rebuilding it on heavily modded instalments.
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+ Beta support for KSP 1.2 is on the wild!
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- Some less used features are still Work In Progress.
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* 2020-0825: 4.1.4.3 (Lisias) for KSP >= 1.3.1
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+ Preventing KSPe to use Thread Safe logging.
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- MM doesn't need it (yet), and it's somewhat verbose on the logging.

CHANGE_LOG.md

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*Lasciate ogne speranza, voi ch'intrate*
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- - -
44

5+
* 2020-0921: 4.1.4.4 (Lisias) for KSP >= 1.2
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+ Squeezing the last possible second from the Loading Scene by pumping up Unity's FPS settings (and restoring user's settings on finish)
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- Your mileage will vary, but I got about 10% faster loading times on my rig when using the MM cache, and even a bit more while rebuilding it on heavily modded instalments.
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+ Beta support for KSP 1.2 is on the wild!
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- Some less used features are still Work In Progress.
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* 2020-0825: 4.1.4.3 (Lisias) for KSP >= 1.3.1
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+ Preventing KSPe to use Thread Safe logging.
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- MM doesn't need it (yet), and it's somewhat verbose on the logging.

ModuleManager.version

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"MAJOR":4,
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"MINOR":1,
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"PATCH":4,
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"BUILD":3
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"BUILD":4
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},
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"KSP_VERSION_MIN":{
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"MAJOR":1,

Source/ModuleManager/Properties/Version.tt

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@@ -90,7 +90,7 @@ namespace <#= PROJECT_NAME #>
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public const int build = <#= build #>;
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public const string Number = "<#= major #>.<#= minor #>.<#= patch #>.<#= build #>";
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#if KSP12
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public const string Text = Number + " /L Experimental for KSP 1.2.2";
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public const string Text = Number + " /L Experimental for KSP 1.2.2 Beta";
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#else
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public const string Text = Number + " /L Experimental";
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#endif

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