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style: add indent
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Editor/HideInactiveObjects.cs

Lines changed: 53 additions & 53 deletions
Original file line numberDiff line numberDiff line change
@@ -46,78 +46,78 @@ static GameObject[] getChildObjects(List<GameObject> targetObjects)
4646

4747
return children;
4848
}
49-
50-
[MenuItem("Tools/Hide Inactive Objects/Enable")]
51-
static void Toggle()
52-
{
53-
GameObject[] allObjects = Resources.FindObjectsOfTypeAll<GameObject>();
5449

55-
if (isHiddenObjects)
50+
[MenuItem("Tools/Hide Inactive Objects/Enable")]
51+
static void Toggle()
5652
{
57-
DisplayObjects(GetInactiveObjects(enableForWholeHierarchy ? allObjects : getChildObjects(targetObjects)));
53+
GameObject[] allObjects = Resources.FindObjectsOfTypeAll<GameObject>();
54+
55+
if (isHiddenObjects)
56+
{
57+
DisplayObjects(GetInactiveObjects(enableForWholeHierarchy ? allObjects : getChildObjects(targetObjects)));
58+
}
59+
else
60+
{
61+
HideObjects(GetInactiveObjects(enableForWholeHierarchy ? allObjects : getChildObjects(targetObjects)));
62+
}
63+
64+
isHiddenObjects = !isHiddenObjects;
65+
66+
Menu.SetChecked("Tools/Hide Inactive Objects/Enable", isHiddenObjects);
5867
}
59-
else
68+
69+
[MenuItem("Tools/Hide Inactive Objects/Enable", true)]
70+
static bool ValidateToggle()
6071
{
61-
HideObjects(GetInactiveObjects(enableForWholeHierarchy ? allObjects : getChildObjects(targetObjects)));
72+
Menu.SetChecked("Tools/Hide Inactive Objects/Enable", isHiddenObjects);
73+
return true;
6274
}
63-
64-
isHiddenObjects = !isHiddenObjects;
6575

66-
Menu.SetChecked("Tools/Hide Inactive Objects/Enable", isHiddenObjects);
67-
}
68-
69-
[MenuItem("Tools/Hide Inactive Objects/Enable", true)]
70-
static bool ValidateToggle()
71-
{
72-
Menu.SetChecked("Tools/Hide Inactive Objects/Enable", isHiddenObjects);
73-
return true;
74-
}
75-
76-
[MenuItem("Tools/Hide Inactive Objects/Options")]
77-
public static void ShowWindow()
78-
{
79-
GetWindow<Main>("Hide Inactive Objects");
80-
}
76+
[MenuItem("Tools/Hide Inactive Objects/Options")]
77+
public static void ShowWindow()
78+
{
79+
GetWindow<Main>("Hide Inactive Objects");
80+
}
8181

82-
bool showError = false;
82+
bool showError = false;
8383

84-
private void OnGUI()
85-
{
86-
enableForWholeHierarchy = EditorGUILayout.Toggle("Enable for whole hierarchy", enableForWholeHierarchy);
84+
private void OnGUI()
85+
{
86+
enableForWholeHierarchy = EditorGUILayout.Toggle("Enable for whole hierarchy", enableForWholeHierarchy);
8787

88-
targetObjects = targetObjects.Select((obj, i) =>
89-
(GameObject)EditorGUILayout.ObjectField($"GameObject {i + 1}", obj, typeof(GameObject), true)).ToList();
88+
targetObjects = targetObjects.Select((obj, i) =>
89+
(GameObject)EditorGUILayout.ObjectField($"GameObject {i + 1}", obj, typeof(GameObject), true)).ToList();
9090

91-
GUILayout.BeginHorizontal();
91+
GUILayout.BeginHorizontal();
9292

93-
if (GUILayout.Button("+"))
94-
{
95-
targetObjects.Add(null);
96-
}
93+
if (GUILayout.Button("+"))
94+
{
95+
targetObjects.Add(null);
96+
}
9797

98-
if (GUILayout.Button("-"))
99-
{
100-
targetObjects.RemoveAt(targetObjects.Count - 1);
101-
}
98+
if (GUILayout.Button("-"))
99+
{
100+
targetObjects.RemoveAt(targetObjects.Count - 1);
101+
}
102102

103-
GUILayout.EndHorizontal();
103+
GUILayout.EndHorizontal();
104104

105-
GameObject[] allObjects = Resources.FindObjectsOfTypeAll<GameObject>();
105+
GameObject[] allObjects = Resources.FindObjectsOfTypeAll<GameObject>();
106106

107-
if (GUILayout.Button(isHiddenObjects ? "Hide" : "Display"))
108-
{
109-
Debug.Log($"targetObjects.Count: {targetObjects.Count()}");
107+
if (GUILayout.Button(isHiddenObjects ? "Hide" : "Display"))
108+
{
109+
Debug.Log($"targetObjects.Count: {targetObjects.Count()}");
110110

111-
if (targetObjects.Count() == 0 && !enableForWholeHierarchy) showError = true;
111+
if (targetObjects.Count() == 0 && !enableForWholeHierarchy) showError = true;
112112

113-
else {
114-
Toggle();
115-
showError = false;
113+
else {
114+
Toggle();
115+
showError = false;
116+
}
116117
}
117-
}
118118

119-
if (showError) GUILayout.Label("Error: Object を指定するか Hierarchy 全体に設定を有効化してください", new GUIStyle() {normal = new GUIStyleState() { textColor = Color.red }});
120-
}
119+
if (showError) GUILayout.Label("Error: Object を指定するか Hierarchy 全体に設定を有効化してください", new GUIStyle() {normal = new GUIStyleState() { textColor = Color.red }});
120+
}
121121
}
122122

123123
}

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