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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><body> <p>The following material only considers the topics covered by Giacomo Bergami</p> <ol> <li> <p>Levels and Goals (Dr. Giacomo Bergami)</p> <p>I. Probability in Game Design (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_a_probability.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/01_probability_game_design.pdf" rel="external nofollow noopener" target="_blank">Handouts</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/probabilities/Probabilities.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/tree/main/cpp/01_probability" rel="external nofollow noopener" target="_blank">C++</a>)</p> <p>II. From Probability to Navigation (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_b_stochastic.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/timing/SnakesAndLadders.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/tree/main/python/02_markov/snakes_and_ladders" rel="external nofollow noopener" target="_blank">Python</a>)</p> <p>III. From Navigation to Analysis (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_c_goap.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/goap/LocksAndDoors.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/cpp/03_goap/main.cpp" rel="external nofollow noopener" target="_blank">C++</a>)</p> <p>IV. Evidenced outcomes (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_d_outcome.pdf" rel="external nofollow noopener" target="_blank">Slides</a>)</p> </li> <li> <p>Players and Adversaries (Dr. Giacomo Bergami)</p> <p>I. Modelling Winning Probabilities in Stochastic Games (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/2_a_stochastic_adv.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/timing/Pong.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/python/02_markov/Prob_winning_PONG.py" rel="external nofollow noopener" target="_blank">Python</a>)</p> <p>II. Correlating Skills with Strategies (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/2_b_RL.pdf" rel="external nofollow noopener" target="_blank">Slides</a>)</p> <ul> <li>To Study or To Party?: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/cpp/03_goap/study_party.cpp" rel="external nofollow noopener" target="_blank">C++</a> and <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/goap/StudyOrParty.cs" rel="external nofollow noopener" target="_blank">C#</a> </li> </ul> </li> </ol> </body></html>
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><body> <p>The following material only considers the topics covered by Giacomo Bergami</p> <ol> <li> <p>Levels and Goals (Dr. Giacomo Bergami)</p> <p>I. Probability in Game Design (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_a_probability.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/01_probability_game_design.pdf" rel="external nofollow noopener" target="_blank">Handouts</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/probabilities/Probabilities.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/tree/main/cpp/01_probability" rel="external nofollow noopener" target="_blank">C++</a>)</p> <p>II. From Probability to Navigation (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_b_stochastic.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/timing/SnakesAndLadders.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/tree/main/python/02_markov/snakes_and_ladders" rel="external nofollow noopener" target="_blank">Python</a>)</p> <p>III. From Navigation to Analysis (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_c_goap.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/goap/LocksAndDoors.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/cpp/03_goap/main.cpp" rel="external nofollow noopener" target="_blank">C++</a>)</p> <p>IV. Evidenced outcomes (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/1_d_outcome.pdf" rel="external nofollow noopener" target="_blank">Slides</a>)</p> </li> <li> <p>Players and Adversaries (Dr. Giacomo Bergami)</p> <p>I. Modelling Winning Probabilities in Stochastic Games (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/2_a_stochastic_adv.pdf" rel="external nofollow noopener" target="_blank">Slides</a>, Code: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/timing/Pong.cs" rel="external nofollow noopener" target="_blank">C#</a>, <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/python/02_markov/Prob_winning_PONG.py" rel="external nofollow noopener" target="_blank">Python</a>)</p> <p>II. Correlating Skills with Strategies (<a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/slides/2_b_RL.pdf" rel="external nofollow noopener" target="_blank">Slides</a>)</p> <ul> <li>To Study or To Party?: <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/cpp/03_goap/study_party.cpp" rel="external nofollow noopener" target="_blank">C++</a> and <a href="https://github.com/jackbergus/NCL_CSC3232/blob/main/csharp/ExamplesFromClass/ConsoleApp2/goap/StudyOrParty.cs" rel="external nofollow noopener" target="_blank">C#</a> </li> </ul> </li> </ol> <p>The old University Recordings for these lessons are freely available on YouTube:</p> <iframe width="560" height="315" src="https://www.youtube.com/embed/videoseries?si=PMFvO-uGL59Lh9hh&amp;list=PLonip73OriJ2qObErgGkhu_nANghUyuI8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe> </body></html>

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