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UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error,$"Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize}");
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UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error,$"Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize)}");
UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error,$"Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize}");
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UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType.Error,$"Failed to send reliable message of size {message.Length} because it's larger than ReliableMaxMessageSize={KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize)}");
// otherwise content is larger than MaxMessageSize. let user know!
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elseLog.Error($"Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={ReliableMaxMessageSize}");
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elseLog.Error($"Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={ReliableMaxMessageSize(kcp.rcv_wnd)}");
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