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> The main aim of prototypes is to **explore many different solutions early on**. At the start of the project you you should use low fidelity prototypes - they will allow you to iterate much quicker. Later in the project, when requirements are more clear, you can use high fidelity prototypes.
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> Prototypes serve to **explore a wide range of potential solutions**, especially in the early stages of a project. It's best to start with low-fidelity prototypes to enable rapid iteration.
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Figma is the go-to tool for creating prototypes in BGS. To learn how to use Figma for prototyping, refer to the [guide below](#creating-your-first-prototype).
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It's crucial to have a shared understanding of what "prototype" means within the team. Consistent terminology prevents miscommunication and ensures everyone is on the same page.
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### Different types of prototypes
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* Has access to real data and is sent real live traffic.
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* Hasn't been "productised" (no test automation, SEO, localization, etc).
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*Infographic describing different types of prototypes*
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### Which prototype is the most useful for your project?
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The prototype that is the most useful depends on the questions you want to answer early in the project, before the full product development begins.
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* Evaluate how easy to use a system is? (high-fidelity prototype)
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* Test technical capabilities? (feasibility prototype, e.g. Jupyter notebook).
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### When to use it?
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***Uncertain Requirements**: When the requirements for the final product are unclear or not well-defined, prototyping can help explore different possibilities and refine the specifications through iterative feedback.
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***Fixed Scope and Budget**: When the project scope and budget are rigidly defined, prototyping may lead to scope creep or budget overruns if not managed carefully.
*Screenshot of BGS component library for prototyping*
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*Prototype matrix*
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### What are the benefits of creating prototypes?
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***Time and cost efficiency**: Building a prototype is generally quicker and less costly than developing the entire product. It can help save resources in case changes or improvements are needed.
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### Creating your first prototype
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If you're interested in learning how to create prototypes, this guide is for you! It will demonstrate how to enhance an existing prototype, making it ready for testing with users.
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Simply open the provided [slidedeck](https://www.figma.com/proto/BepNu7xysqXesp2suIw1Bh/Rapid-Prototyping-Slides?page-id=7%3A2&type=design&node-id=10-4897&viewport=62%2C3174%2C0.43&t=wwlFSh7xPiTvqgID-1&scaling=min-zoom&mode=design) and follow the step-by-step instructions. You'll learn how to set up, edit, and share your prototype easily.
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This is the [project file](https://www.figma.com/community/file/1258074274378529219) you'll be working with throughout the process. Happy prototyping!
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After the prototype was developed, it was tested by a range of intended users to assess its usability and effectiveness. This case study briefly describes the activities of this design sprint, the outcomes and the lessons learned.
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### Other tools for prototyping
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### Tools for prototyping
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#### Low-fidelity prototypes
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#### High-fidelity prototypes
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*[Figma](https://figma.com/) - for creating high fidelity prototypes you can use Figma. It has a slightly steeper learning curve, but it will allow you to create more detailed wireframes that resemble the real product. They are good for communicating a proposed product to stakeholders, but it is important to remind stakeholders that they are not the final product.
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*[Framer X](https://www.framer.com/) - this tools is good for prototypes that require the use of 3D models or real data. You can import 3D models from
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*[Framer](https://www.framer.com/) - this tools is good for prototypes that require the use of 3D models or real data. You can import 3D models from
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*[Sketchfab](https://sketchfab.com/), real data from APIs or google sheets and real maps.
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*[Webflow](https://www.webflow.com/) - this tool is good for prototyping websites.
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*[Framer Sites](https://www.framer.com/sites/) - similar to webflow, but still in BETA.
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### Creating your first prototype
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If you're interested in learning how to create prototypes, this guide will demonstrate how to enhance an existing prototype, making it ready for testing with users.
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Simply open the provided [slidedeck](https://www.figma.com/proto/BepNu7xysqXesp2suIw1Bh/Rapid-Prototyping-Slides?page-id=7%3A2&type=design&node-id=10-4897&viewport=62%2C3174%2C0.43&t=wwlFSh7xPiTvqgID-1&scaling=min-zoom&mode=design) and follow the step-by-step instructions. You'll learn how to set up, edit, and share your prototype easily.
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This is the [project file](https://www.figma.com/community/file/1258074274378529219) you'll be working with throughout the process. Happy prototyping!
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### Links
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*[Creating a Figma account](https://help.figma.com/hc/en-us/articles/360039811114-Create-a-Figma-account)
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*[Step by step instructions for creating your first Figma prototype](https://www.figma.com/proto/BepNu7xysqXesp2suIw1Bh/Rapid-Prototyping-Slides?page-id=7%3A2&type=design&node-id=10-4897&viewport=62%2C3174%2C0.43&t=wwlFSh7xPiTvqgID-1&scaling=min-zoom&mode=design)
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