Translations are a bit non-standard in Plasmid due to it being entirely server-side! Usually translations are stored with the game client, and the server simply sends over _translation keys_ which are then turned into relevant readable text on the client-side. Here, however, we need to instead handle translations by changing the packets that get sent to players such that they are correctly translated _before_ the client even receives it. This is a lot of work! Luckily, this is handled by [Server Translations](https://github.com/arthurbambou/Server-Translations), and we do not need to worry about it!
0 commit comments