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You need to know how to use the structure block and its SAVE mode to create a build.
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First off, you need to build your structure in any creative world that you can download generated structures from. Either in a single-player world, or in a server that allows you to do so.
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!!! tip
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If you have access to the Nucleoid build server, you can join the original builds map `/map join buildrush:builds`.
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This map contains all the builds that were made by fellow Nucleoid contributors up to 3.0.0.
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To download any generated build on the Nucleoid build server, visit this site: [https://build.nucleoid.xyz/](https://build.nucleoid.xyz/generated/)
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You also need to choose a size for your build. Builds must have the same width, length and height.
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Let's say you want a size of `n` blocks for you build. This means you need to create a structure of dimensions `n`x`n`x`n`.
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You can also add a custom floor for your build, allowing the structure to be `n`x`n+1`x`n`.
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Players won't have to build this floor, as it will replace the floor of all plots when building. Please make sure that all blocks of the floor have a solid top surface.
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!!! tip
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Do not worry about falling blocks like sand for you floor, as barrier blocks will be placed under the plot floors if the map does not have blocks there.
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!!! example
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If you want to create a build of size 7, you can create a structure of dimensions 7x8x7, with the floor being at the bottom of the structure.
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If you do not want this floor, you can create a structure of dimensions 7x7x7.
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After finishing your build, save it using the structure block. The name of the structure file can be renamed manually afterward.
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Entities are not supported, so make sure to not include them while saving.
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Structures are stored under the `structures` folder of the datapack, so save it there when you're done.
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## Creating the build file
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You now need to add a build configuration that will add information about your build.
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Builds are stored in the `build_rush/builds` folder of the datapack, so create a `.json` file there.
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