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World generation of granite hangs the internal server #165

@Ayliroe

Description

@Ayliroe

Issue:
Vanilla Minecraft worlgen is normally able to keep up with a gravisuite at full boost. However, when GT4 is present (and especially in singleplayer), the internal server hangs for 10 seconds or more every dozen chunks.

When this happens, mobs stop moving and huge unloaded chunk walls occur:
image

This is most probably due to the internal server having to generate huge volumes of granite/basalt. The problem disappears or is greatly reduced when editing WorldGeneration.cfg and dividing by 4 the size of overworld granite layers.

Reproduction steps:

  • Make a clean setup with IC2 and GT4
  • Generate a new map, move around fast (especially noticeable with a boosted GraviSuite and 10+ view distance).
  • Chunk loading will hang in straights walls at regular intervals, all mobs will freeze in the meantime.
  • Close the game, reduce the values in WorldGeneration.cfg, open the same map again
  • Game now keeps up with the Player at any speed

Occurs with and without optimization mods like FoamFix/Fastcraft/BetterFps.
The issue compounds substantially when using a lot of worldgen mods, making moving around really tedious even at slow speeds.
Could be related to this: https://www.reddit.com/r/feedthebeast/comments/5x0twz/investigating_extreme_worldgen_lag/

Forge 10.13.4.1614, industrialcraft-2-2.2.827-experimental, gregtechmod-v416.40
i7-7700HQ, GeForce GTX 1060, 16GB of RAM

Cheers!

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