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What is the problem?
OBJ tiling is failing for large obj models
?> Loaded 3011751 vertices, 4994072 faces in 13130ms
-> Splitting with a depth of 2
?> Done 20591 edge splits in 17545ms (1.17 split/ms)
-> Writing tiles
!> Exception: Index was outside the bounds of the array.
What should be the expected behavior?
OBJ tiling should go through
How can we reproduce this? THIS IS IMPORTANT. What steps did you do to trigger the problem? If this is an issue with processing a model, YOU MUST include a copy of your model uploaded on Google Drive or Dropbox (otherwise we cannot reproduce this) along with the command line parameters you used to process it.
Try tiling any OBJ model with size around 2gb
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