-
Notifications
You must be signed in to change notification settings - Fork 274
Open
Labels
GraphicsGraphical featureGraphical feature
Description
Problem this feature should fix
Currently, it's possible to include or exclude a material renderer from a render pass by toggling these checkboxes:
However, in some cases, we may want a specific material renderer to be included in one reflection probe but excluded from another.
Expected solution
We should implement a system that allows material renderers to select which layers they belong to (e.g., layers 0 to 31). These layers could be represented as a matrix of toggleable buttons. Directional lights (which render shadows), reflection probes, and cameras will each have a layer mask setting that determines which layers a renderer must be part of to be included in rendering.
Metadata
Metadata
Assignees
Labels
GraphicsGraphical featureGraphical feature