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prepare for release
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build/common.targets

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>4.1.7</Version>
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<Version>4.1.8</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

docs/release-notes.md

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[README](README.md)
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# Release notes
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## Upcoming release
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## 4.1.8
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Released 28 November 2024 for Stardew Valley 1.6.14 or later.
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* For players:
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* Updated mod compatibility list.
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* Fixed crash with some rare combinations of mods involving Harmony and mod APIs.
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* Updated the mod compatibility blacklist.
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* Fixed compatibility with newer macOS security restrictions.
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* Fixed crash with some rare combinations of mods involving Harmony and mod APIs.
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* For mod authors:
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* Added `PathUtilities.CreateSlug` to turn an arbitrary string into a safe 'slug' that can be used in special contexts like URLs and file paths.
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* Added `PathUtilities.CreateSlug` to get a safe Unicode string for use in special contexts like URLs and file paths.
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_For example, `PathUtilities.CreateSlug("some 例子?!/\\~ text")` becomes `"some-例子-text"`._
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* `PathUtilities.IsSlug` is now less strict and allows more Unicode characters.
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* `PathUtilities.IsSlug` now allows more Unicode characters.
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* Updated [Pintail](https://github.com/Nanoray-pl/Pintail) 2.6.0 → 2.6.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#261)).
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* For the web UI:
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* Revamped how the mod compatibility list works to simplify maintenance.
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* Fixed log parser not highlighting update alerts for mods which SMAPI couldn't load.
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* Fixed CurseForge links not shown for mods that have a CurseForge page.
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* For external tools:
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* Updated SMAPI toolkit for the new [mod compatibility repo](https://github.com/Pathoschild/SmapiCompatibilityList), which replaces the former [wiki page](https://stardewvalleywiki.com/Modding:Mod_compatibility).
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* Added toolkit method to get the URL from an update key site + mod ID.
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* Revamped the mod compatibility list to simplify maintenance. It's now stored [in a Git repo](https://github.com/Pathoschild/SmapiCompatibilityList), which replaces the former [wiki page](https://stardewvalleywiki.com/Modding:Mod_compatibility).
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* Added toolkit method to get the URL from an update key's site and mod ID.
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## 4.1.7
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Released 12 November 2024 for Stardew Valley 1.6.14 or later.
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "4.1.7",
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"Version": "4.1.8",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "4.1.7"
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"MinimumApiVersion": "4.1.8"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "4.1.7",
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"Version": "4.1.8",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "4.1.7"
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"MinimumApiVersion": "4.1.8"
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}

src/SMAPI/Constants.cs

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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "4.1.7";
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internal static string RawApiVersion = "4.1.8";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>

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