|
1 |
| -import { mount, ReactWrapper } from 'enzyme'; |
| 1 | +/// <reference path="../../../typings/unity.d.ts" /> |
| 2 | + |
| 3 | +import { mount } from 'enzyme'; |
| 4 | +import { act, fireEvent } from '@testing-library/react'; |
| 5 | +import { UnityContext } from '../../lib/context'; |
2 | 6 |
|
3 | 7 | import { UnityRenderer } from '../UnityRenderer';
|
4 | 8 |
|
5 |
| -describe('<UnityRenderer /> (unconfigured)', () => { |
6 |
| - let renderer: ReactWrapper<typeof UnityRenderer>; |
7 |
| - let progress = 0; |
8 |
| - let ready = false; |
9 |
| - let error = false; |
| 9 | +type CreateUnityFn = typeof window.createUnityInstance; |
| 10 | + |
| 11 | +describe('<UnityRenderer>', () => { |
| 12 | + const MockUnityInstance = jest |
| 13 | + .fn<UnityInstance, []>() |
| 14 | + .mockImplementation(() => ({ |
| 15 | + SendMessage: jest.fn(), |
| 16 | + Quit: jest |
| 17 | + .fn() |
| 18 | + .mockImplementation(() => new Promise((reject, resolve) => resolve())), |
| 19 | + SetFullscreen: jest.fn(), |
| 20 | + })); |
| 21 | + let createUnityValid: jest.Mock< |
| 22 | + ReturnType<CreateUnityFn>, |
| 23 | + Parameters<CreateUnityFn> |
| 24 | + >; |
| 25 | + let createUnityInvalid: jest.Mock< |
| 26 | + ReturnType<CreateUnityFn>, |
| 27 | + Parameters<CreateUnityFn> |
| 28 | + >; |
| 29 | + let unityContext: UnityContext; |
10 | 30 |
|
11 | 31 | beforeEach(() => {
|
12 |
| - renderer = mount<typeof UnityRenderer>( |
13 |
| - <UnityRenderer |
14 |
| - onUnityProgressChange={(p) => (progress = p)} |
15 |
| - onUnityReadyStateChange={(r) => (ready = r)} |
16 |
| - onUnityError={() => (error = true)} |
17 |
| - className="test" |
18 |
| - /> |
19 |
| - ); |
| 32 | + createUnityValid = jest |
| 33 | + .fn<ReturnType<CreateUnityFn>, Parameters<CreateUnityFn>>() |
| 34 | + .mockImplementation( |
| 35 | + () => |
| 36 | + new Promise<UnityInstance>((resolve) => |
| 37 | + resolve(new MockUnityInstance()) |
| 38 | + ) |
| 39 | + ); |
| 40 | + createUnityInvalid = jest |
| 41 | + .fn<ReturnType<CreateUnityFn>, Parameters<CreateUnityFn>>() |
| 42 | + .mockImplementation( |
| 43 | + () => |
| 44 | + new Promise<UnityInstance>((resolve, reject) => |
| 45 | + reject(new Error('unit test')) |
| 46 | + ) |
| 47 | + ); |
| 48 | + const baseUrl = 'https://example.com/'; |
| 49 | + unityContext = new UnityContext({ |
| 50 | + loaderUrl: baseUrl + 'loader.js', |
| 51 | + codeUrl: baseUrl + 'Build/code.js', |
| 52 | + dataUrl: baseUrl + 'Build/data.gzip', |
| 53 | + frameworkUrl: baseUrl + 'Build/framework.js', |
| 54 | + }); |
20 | 55 | });
|
21 | 56 |
|
22 |
| - it('renders with minimal configuration', async () => { |
23 |
| - expect(renderer).toBeDefined(); |
| 57 | + afterEach(() => { |
| 58 | + jest.clearAllMocks(); |
| 59 | + }); |
| 60 | + |
| 61 | + function completeLoader(error: boolean = false) { |
| 62 | + const script = document.querySelector( |
| 63 | + `script[src="${unityContext.getConfig().loaderUrl}"]` |
| 64 | + ) as HTMLScriptElement; |
| 65 | + |
| 66 | + act(() => { |
| 67 | + if (error) { |
| 68 | + fireEvent.error(script); |
| 69 | + } else { |
| 70 | + fireEvent.load(script); |
| 71 | + } |
| 72 | + }); |
| 73 | + } |
| 74 | + |
| 75 | + it('renders without configuration', async () => { |
| 76 | + const wrapper = mount(<UnityRenderer />); |
| 77 | + expect(wrapper).toBeDefined(); |
24 | 78 | });
|
25 | 79 |
|
26 |
| - it('uses the className prop', async () => { |
27 |
| - expect(renderer.prop('className')).toBe('test'); |
| 80 | + it('creates a canvas element', async () => { |
| 81 | + expect(document.querySelector('canvas')).toBeNull(); |
| 82 | + const wrapper = mount(<UnityRenderer />); |
28 | 83 | });
|
29 | 84 |
|
30 |
| - it('does not trigger callbacks yet', async () => { |
| 85 | + it('does not trigger callbacks after initial mounting', async () => { |
| 86 | + let progress = 0; |
| 87 | + let ready = false; |
| 88 | + let error = false; |
| 89 | + |
| 90 | + mount( |
| 91 | + <UnityRenderer |
| 92 | + onUnityError={() => (error = true)} |
| 93 | + onUnityProgressChange={(p) => (progress = p)} |
| 94 | + onUnityReadyStateChange={(s) => (ready = s)} |
| 95 | + /> |
| 96 | + ); |
31 | 97 | expect(progress).toBe(0);
|
32 | 98 | expect(ready).toBe(false);
|
33 | 99 | expect(error).toBe(false);
|
34 | 100 | });
|
| 101 | + |
| 102 | + it('uses the loader script', async () => { |
| 103 | + window.createUnityInstance = createUnityValid; |
| 104 | + mount(<UnityRenderer context={unityContext} />); |
| 105 | + |
| 106 | + expect(createUnityValid).not.toHaveBeenCalled(); |
| 107 | + completeLoader(); |
| 108 | + expect(createUnityValid).toHaveBeenCalled(); |
| 109 | + }); |
35 | 110 | });
|
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