- 
                Notifications
    You must be signed in to change notification settings 
- Fork 4
Description
------ Building 3 action(s) started ------
Compile [x64] PXR_DPHMD.cpp: Exited with error code 2 . The build will fail.
Compile [x64] PXR_DPHMD.cpp: WorkingDirectory C:\SOFT\UE\UE_5.4\Engine\Source
Compile [x64] PXR_DPHMD.cpp: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\cl.exe @"C:\UE_PRO\VR_09_54\Plugins\PICOLivePreview\Intermediate\Build\Win64\x64\UnrealGame\Development\PICOXRDPHMD\PXR_DPHMD.cpp.obj.rsp"
[1/3] Compile [x64] PXR_DPHMD.cpp
C:\UE_PRO\VR_09_54\Plugins\PICOLivePreview\Source\PICOXRDPHMD\Private\PXR_DPHMD.cpp(26): fatal error C1083: 无法打开包括文件: “ISettingsModule.h”: No such file or directory
Total time in Parallel executor: 2.24 seconds
Total execution time: 3.28 seconds
CompilationResultException: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 0 changed files of 135 requested writes.
Timeline:
[ 0.000]
 0.000 
[ 3.306]
版本是UE5.4.4。只导入了PICOXR和PICOLivePreview。打包直接提示这个错误。