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EntityBuilder
Nont Nonnipat edited this page Dec 16, 2024
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2 revisions
You can setup an entity using EntityBuilder.
- EntityBuilder has provided the way to initialize an Entity without spawning it into world.
- Using EntityBuilder to spawn an entity is Easier than using Bukkit spawning way.
// Rest of the Code.
EntityBuilder exZombieEntity = new EntityBuilder(EntityType.ALLAY).setPersistent(true);
exZombieEntity.spawn(new Location(Bukkit.getWorld("world"), 0, 0, 0));
// Rest of the Code.
- getPassenger(Entity entity)
- addScoreboardTag(String[] tag)
- setFireTicks(int i)
- setGlowing(boolean bool)
- setInvulnerable(boolean bool)
- setSilent(boolean bool)
- hasGravity(boolean bool)
- setVelocity(Vector vec)
- setPersistent(Boolean bool)
- setFreezingTicks(int i)
- setCustomNameVisible(Boolean bool)
- setPortalCooldown(int i)
- setFallingDistance(float f)
- setRotation(float yaw, float pitch)
- setTicksLived(int i)
- setVisibleByDefault(boolean bool)
- setVisualFire(boolean bool)
- spawn(Location loc)
- spawn(World world, double x, double y, double z)
Coming soon full version on 2025!
Coming soon full version on 2025!