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README.md

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# Building Restrictions
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Set the limits for the number of buildings the player can build.
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A plugin that allows server admins to set limits on the number of buildings players can place in Unturned.
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## Features
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- Limit total buildings per player
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- Limit barricades and structures separately
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- Set specific limits for different building types
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- Height restrictions for buildings
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- Location-based building limits
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- Multipliers for players with special permissions
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## Commands
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- `/buildingstats` - Shows player the number of buildings they have built and the limit.
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- `/buildingstats <player>` - Shows player the number of buildings the specified player has built and the limit.
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- `/buildingstats` - Shows your current building counts and limits
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- `/buildingstats <player>` - Shows another player's building counts and limits (requires permission)
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## Permissions
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- `buildingstats` - Allows using the `/buildingstats` command
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- `buildingstats.other` - Allows checking other players' building stats
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- `buildings.vip` - Example permission for multiplier (customizable)
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## Configuration
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### General Settings
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```xml
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<Permission Cooldown="0">buildingstats</Permission>
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<Permission Cooldown="0">buildingstats.other</Permission>
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<MessageColor>yellow</MessageColor>
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<MessageIconUrl>https://i.imgur.com/LlEcfBg.png</MessageIconUrl>
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<EnableMaxBuildings>false</EnableMaxBuildings>
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<MaxBuildings>200</MaxBuildings>
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<EnableMaxBarricades>false</EnableMaxBarricades>
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<MaxBarricades>100</MaxBarricades>
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<EnableMaxStructures>false</EnableMaxStructures>
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<MaxStructures>150</MaxStructures>
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<BypassAdmin>false</BypassAdmin>
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```
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## Barricade Build types
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```
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FORTIFICATION, BARRICADE, DOOR, GATE, BED, LADDER, STORAGE, FARM, TORCH, CAMPFIRE, SPIKE, WIRE, GENERATOR, SPOT, SAFEZONE, FREEFORM, SIGN, VEHICLE, CLAIM, BEACON, STORAGE_WALL, BARREL_RAIN, OIL, CAGE, SHUTTER, TANK, CHARGE, SENTRY, SENTRY_FREEFORM, OVEN, LIBRARY, OXYGENATOR, GLASS, NOTE, HATCH, MANNEQUIN, STEREO, SIGN_WALL, CLOCK, BARRICADE_WALL
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```
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- `MessageColor` - Color of plugin messages
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- `MessageIconUrl` - Icon shown with messages
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- `EnableMaxBuildings` - Set to `true` to limit total buildings
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- `MaxBuildings` - Maximum total buildings allowed per player
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- `EnableMaxBarricades` - Set to `true` to limit barricades separately
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- `MaxBarricades` - Maximum barricades allowed per player
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- `EnableMaxStructures` - Set to `true` to limit structures separately
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- `MaxStructures` - Maximum structures allowed per player
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- `BypassAdmin` - Set to `true` to let admins ignore all restrictions
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## Structure Construct types
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```
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FLOOR, WALL, RAMPART, ROOF, PILLAR, POST, FLOOR_POLY, ROOF_POLY
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### Height Restrictions
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```xml
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<EnableMaxBarricadeHeight>false</EnableMaxBarricadeHeight>
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<MaxBarricadeHeight>100</MaxBarricadeHeight>
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<EnableMaxStructureHeight>false</EnableMaxStructureHeight>
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<MaxStructureHeight>100</MaxStructureHeight>
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```
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## Location restrictions
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Location is considered a rectangle where the zombies can spawn and walk. It is the equalivent of navigations in Unturned map editor.
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- `EnableMaxBarricadeHeight` - Set to `true` to limit barricade height
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- `MaxBarricadeHeight` - Maximum height (in meters) for barricades
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- `EnableMaxStructureHeight` - Set to `true` to limit structure height
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- `MaxStructureHeight` - Maximum height (in meters) for structures
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### Location Restrictions
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```xml
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<EnableMaxBuildingsPerLocation>false</EnableMaxBuildingsPerLocation>
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<MaxBuildingsPerLocationHeight>100</MaxBuildingsPerLocationHeight>
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<MaxBuildingsPerLocation>10</MaxBuildingsPerLocation>
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```
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The `MaxBuildingsPerLocationHeight` is the height above the ground where the building is considered to be in the location.
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If you want to completely disable building in the locations, set `MaxBuildingPerLocation` to `0`.
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- `EnableMaxBuildingsPerLocation` - Set to `true` to limit buildings in specific areas
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- `MaxBuildingsPerLocationHeight` - Maximum height for location detection
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- `MaxBuildingsPerLocation` - Maximum buildings allowed in a location
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- Set to `0` to completely disable building in locations
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- The following aren't counted: Safezone Radiators, Horde Beacons, Charges, Vehicles
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The following barricades are not considered for the location restrictions:
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- Safezone Radiators
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- Horde Beacons
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- Charges
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- Vehicles (which can be built)
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### Specific Building Limits
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## Configuration
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<BuildingRestrictionsConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<MessageColor>yellow</MessageColor>
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<MessageIconUrl>https://i.imgur.com/LlEcfBg.png</MessageIconUrl>
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<EnableMaxBuildings>false</EnableMaxBuildings>
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<MaxBuildings>200</MaxBuildings>
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<EnableMaxBarricades>false</EnableMaxBarricades>
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<MaxBarricades>100</MaxBarricades>
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<EnableMaxStructures>false</EnableMaxStructures>
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<MaxStructures>150</MaxStructures>
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<BypassAdmin>false</BypassAdmin>
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<EnableMaxBarricadeHeight>false</EnableMaxBarricadeHeight>
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<MaxBarricadeHeight>100</MaxBarricadeHeight>
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<EnableMaxStructureHeight>false</EnableMaxStructureHeight>
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<MaxStructureHeight>100</MaxStructureHeight>
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<EnableMaxBuildingsPerLocation>false</EnableMaxBuildingsPerLocation>
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<MaxBuildingsPerLocationHeight>100</MaxBuildingsPerLocationHeight>
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<MaxBuildingsPerLocation>10</MaxBuildingsPerLocation>
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<Barricades>
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<Barricade Name="sentries" Build="SENTRY" Max="5" />
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<Barricade Name="stereos" Build="STEREO" Max="1" />
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<Barricade Name="campfires" Build="CAMPFIRE" Max="2" />
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</Barricades>
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<Structures>
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<Structure Name="roofs" Construct="ROOF" Max="30" />
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<Structure Name="floors" Construct="FLOOR" Max="30" />
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</Structures>
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<Multipliers>
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<Multiplier Permission="buildings.vip" Multiplier="1.5" />
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</Multipliers>
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</BuildingRestrictionsConfiguration>
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<Barricades>
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<Barricade Name="sentries" Build="SENTRY" Max="5" />
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<Barricade Name="stereos" Build="STEREO" Max="1" />
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<Barricade Name="campfires" Build="CAMPFIRE" Max="2" />
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<Barricade Name="Sandbag" ItemId="365" Max="10" />
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</Barricades>
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<Structures>
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<Structure Name="roofs" Construct="ROOF" Max="30" />
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<Structure Name="floors" Construct="FLOOR" Max="30" />
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<Structure Name="Metal Wall" ItemId="371" Max="20" />
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</Structures>
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```
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## Translations
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- `Barricades` - List of specific barricade type restrictions
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- `Structures` - List of specific structure type restrictions
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- For each entry:
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- `Name` - Display name for the building type (informational only, doesn't affect functionality)
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- `Build` - Barricade type (use values from Barricade Build types list)
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- `Construct` - Structure type (use values from Structure Construct types list)
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- `ItemId` - Specific item ID (overrides Build/Construct)
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- `Max` - Maximum number allowed
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#### Restriction Methods:
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You can restrict buildings in three ways:
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1. **By Building Category**: Use the `Build` attribute for barricades or `Construct` for structures to restrict entire categories (e.g., all SENTRY types).
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2. **By Specific Item ID**: Use the `ItemId` attribute to restrict a specific item. For example:
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- `ItemId="365"` restricts Sandbag barricades specifically
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- `ItemId="371"` restricts Metal Walls specifically
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3. **Combined Restrictions**: You can have both category restrictions and specific item restrictions active at the same time.
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> **Note**: When using ItemId, you need to know the exact ID number of the item in Unturned. Using ItemId will override category-based restrictions for that specific item. The `Name` attribute is just for your reference and doesn't need to match the exact item name in Unturned.
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### Permission Multipliers
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<Translations xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Translation Id="BuildingsRestriction" Value="You can't build [[b]]{0}[[/b]] because you have reached the limit of max [[b]]{1}[[/b]] buildings." />
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<Translation Id="BarricadesRestriction" Value="You can't build [[b]]{0}[[/b]] because you have reached the limit of max [[b]]{1}[[/b]] barricades." />
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<Translation Id="StructuresRestriction" Value="You can't build [[b]]{0}[[/b]] because you have reached the limit of max [[b]]{1}[[/b]] structures." />
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<Translation Id="SpecificRestriction" Value="You can't build [[b]]{0}[[/b]] because you have reached the limit of max [[b]]{1} {2}[[/b]]." />
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<Translation Id="SpecificRestrictionInfo" Value="You have placed [[b]]{0}/{1} {2}[[/b]]." />
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<Translation Id="PlayerBuildingStatsYou" Value="You have placed [[b]]{0}{1}[[/b]] barricades and [[b]]{2}{3}[[/b]] structures, so in total [[b]]{4}{5}[[/b]] buildings." />
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<Translation Id="PlayerBuildingStats" Value="[[b]]{0}[[/b]] have placed [[b]]{1}{2}[[/b]] barricades and [[b]]{3}{4}[[/b]] structures, so in total [[b]]{5}{6}[[/b]] buildings." />
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<Translation Id="BuildingStats" Value="[[b]]{0}[[/b]] players have built [[b]]{1}[[/b]] barricades and [[b]]{2}[[/b]] structures, so in total [[b]]{3}[[/b]] buildings." />
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<Translation Id="PlayerNotFound" Value="Player [[b]]{0}[[/b]] not found." />
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<Translation Id="BuildingStatsOtherNoPermission" Value="You don't have permission to check other player building stats." />
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<Translation Id="MaxBarricadeHeightRestriction" Value="You can't build [[b]]{0}[[/b]] because it's higher than max [[b]]{1}m[[/b]] height above the ground." />
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<Translation Id="MaxStructureHeightRestriction" Value="You can't build [[b]]{0}[[/b]] because it's higher than max [[b]]{1}m[[/b]] height above the ground." />
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</Translations>
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<Multipliers>
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<Multiplier Permission="buildings.vip" Multiplier="1.5" />
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</Multipliers>
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```
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- Use multipliers to give certain players higher limits
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- `Permission` - The permission to check for
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- `Multiplier` - How much to multiply the limits (1.5 = +50%)
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## Building Types Reference
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### Barricade Types
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```
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FORTIFICATION, BARRICADE, DOOR, GATE, BED, LADDER, STORAGE, FARM,
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TORCH, CAMPFIRE, SPIKE, WIRE, GENERATOR, SPOT, SAFEZONE, FREEFORM,
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SIGN, VEHICLE, CLAIM, BEACON, STORAGE_WALL, BARREL_RAIN, OIL, CAGE,
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SHUTTER, TANK, CHARGE, SENTRY, SENTRY_FREEFORM, OVEN, LIBRARY,
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OXYGENATOR, GLASS, NOTE, HATCH, MANNEQUIN, STEREO, SIGN_WALL,
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CLOCK, BARRICADE_WALL
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```
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### Structure Types
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```
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FLOOR, WALL, RAMPART, ROOF, PILLAR, POST, FLOOR_POLY, ROOF_POLY
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```

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