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Scripting principles and functionality  #34

@manwapastorelli

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@manwapastorelli

I think we need to come up with a consensus about how to construct some of the scripts and addons. I have been working on making appliers work with materials as well as bakes on mesh. Both of those are working in my contrib folder for ruth.

However when it comes to the feet either... the script needs to be a little different to the main body (when it doesn't really need to be) or an extra prim needs adding to the feet as the root prim like it is with the body.

I also think it would be good to standardise the applier channels and the parameters passed from huds to the body/other attachments. At the moment we have a miss-match of different techniques for nails, feet, and body. There is also no real reason why the nails hud couldn't work with the same method as the body hud for applying textures as well as colours.

If we used the script I made as a basis that could also deal with full material details.

I am interested to hear others thoughts, my thinking is ruth and extra attachments for ruth should all use one channel and one parameter. Then Roth can be the same as ruth, only with a different channel used.

Sara

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