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Assets/UnityFileDebug/Demo/Test.unity

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Assets/UnityFileDebug/Demo/Tester.cs

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public class Tester : MonoBehaviour
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{
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private void Start()
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{
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throw new System.Exception("Even regular exceptions are logged");
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}
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void Update()
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{
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Debug.Log("CPU 1 has done action a", DLogType.AI);

Assets/UnityFileDebug/Lib/Editor.meta

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Assets/Editor/PackageAsset.cs renamed to Assets/UnityFileDebug/Lib/Editor/PackageAsset.cs

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public class PackageAsset
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{
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[MenuItem("Package/Update Package")]
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[MenuItem("SSS/Util/Package/Unity File Debug")]
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static void UpdatePackage()
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{
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AssetDatabase.ExportPackage("Assets/UnityFileDebug", "UnityFileDebug.unitypackage", ExportPackageOptions.Recurse);

Assets/UnityFileDebug/Lib/Editor/UnityFileDebugEditor.cs

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Assets/UnityFileDebug/Lib/Logger.meta

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Assets/Editor.meta renamed to Assets/UnityFileDebug/Lib/Logger/Editor.meta

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