Skip to content
This repository was archived by the owner on Oct 31, 2023. It is now read-only.

Commit 3e6f57b

Browse files
author
Levin G
authored
Updated readme with newest merge with develop
1 parent d39954c commit 3e6f57b

File tree

1 file changed

+1
-4
lines changed

1 file changed

+1
-4
lines changed

README.md

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -18,16 +18,13 @@ This project aims to create an easy-to-use framework for creating graph-based di
1818
- Documentation and active support:)
1919

2020
### Documentation and Support
21-
The documentation can be found in the 'Docs' folder or online [here](http://baste-raingames.github.io/Node_Editor/). It has not been updated as new focus has been put onto the develop branch and making an up-to-date documentation for it. Please contact [Seneral](http://forum.unity3d.com/members/seneral.638015/) for any type of question regarding the framework, or post on the [project thread](http://forum.unity3d.com/threads/simple-node-editor.189230/#post-2134738).
21+
The documentation can be found in the 'Docs' folder as raw markdown files to use with mkdocs and the compiled html version online [here](http://baste-raingames.github.io/Node_Editor/). Please contact [Seneral](http://forum.unity3d.com/members/seneral.638015/) for any type of question regarding the framework, or post on the [project thread](http://forum.unity3d.com/threads/simple-node-editor.189230/#post-2134738).
2222

2323
### Community and Contributing
2424
I encourage anyone in the Community willing to contribute to step up and do so! There are plenty of things to do, with everything from easy to hard, which can be browsed [here](https://github.com/Baste-RainGames/Node_Editor/issues). In most cases it might help to contact the main developer [Seneral](http://forum.unity3d.com/members/seneral.638015/) when you have any questions regarding the framework itself or any of the plans linked above.
2525

2626
If you have any questions on how to commit, Unity made a tutorial about using git with SourceTree [here](https://unity3d.com/learn/tutorials/topics/cloud-build/creating-your-first-source-control-repository), and to create pull requests atlassian made one [here](https://www.atlassian.com/git/tutorials/making-a-pull-request/how-it-works). Don't be confused by the fact that they're using Bitucket, the same applies to GitHub. If there is an issue describing the feature or bug you implemented, you should link it from withing the pull request:)
2727

28-
### Develop Branch
29-
Until I find time to merge the Develop branch and it's features into the stable master branch, it'll remain the best option to take if you want an extended feature set and a more dynamic framework. There are some immense improvements so you should consider it.
30-
3128
### Credits and Licensing
3229
The project was started as a part of the thread ["Simple Node Editor"](http://forum.unity3d.com/threads/simple-node-editor.189230/#post-2134738) in may 2015 by [Seneral](http://forum.unity3d.com/members/seneral.638015/), and the repository was set up by [Baste Nesse Buanes](http://forum.unity3d.com/members/baste.185905/). You can find the full list of contributors [on this page](https://github.com/Baste-RainGames/Node_Editor/graphs/contributors). Additionally, [Vexe](http://forum.unity3d.com/members/vexe.280515/) has greatly helped with reflection related stuff.
3330

0 commit comments

Comments
 (0)