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EcoServer on Linux (0.9.0.x)
The Eco Server is now packaged up so as to not require dotnet or mono to be installed.
It is recommended to update your graphics driver to the latest available:
Also make sure your Vulkan packages are up to date, see https://linuxconfig.org/install-and-test-vulkan-on-linux
Downloaded from https://play.eco
Install libc6-dev and libgdiplus packages
This will be provided in a install.sh script in a hotfix (0.9.0.3)
NOTE:Before you can run it, you will need to make the server executable:
sudo chmod +x ./EcoServer
To run the server, run ./EcoServer
The server can be found under tools.
When you run it you will be presented with three option:
- Launch: This will just run the server, depending on your shell you may not see anything.
- Launch with Gnome terminal: This will run the server in a new terminal window.
- Install prerequisites (not working until 9.0.3): This will run
install.shto install the prerequisite packages.
Install libc6-dev and libgdiplus packages
To run the server, run ./EcoServer
You can download a docker image of the server using the command:
docker pull strangeloopgames/eco-game-server
See https://hub.docker.com/r/strangeloopgames/eco-game-server for more details.
Have questions? Contact us on Discord: https://discord.gg/Eco
Need to Create a new issue? Go here: https://github.com/StrangeLoopGames/EcoIssues/issues/new
Running the game
- Eco on Linux (0.9.0.x)
- EcoServer on Linux (0.8.3.x)
- EcoServer on Linux (0.9.0.x)
- EcoServer: Command Line Interface (WIP)
Creating issues
- Creating a new issue
- Getting the Eco game log file
- Getting the Eco game settings from the registry
- Getting the Eco server and client log files for local world
Troubleshooting
- DirectX 11 debugging
- Tech Issue UI gets broken until game crashes in Main Menu
- The Application "Eco" can't be opened on macOS
- Troubleshooting Eco
- Troubleshooting EcoServer
- Troubleshooting: Can't connect to the server
- UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED issue troubleshooting
- Update video drivers
- Uploading a world save
- Work around: Converting world to new format crashing in 0.8.0.4
- Work around: Mod compilation issues
- Capturing graphical errors