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This repository was archived by the owner on Nov 1, 2020. It is now read-only.
This repository was archived by the owner on Nov 1, 2020. It is now read-only.

Error logging in D3D12 functions #353

@Nielsbishere

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@Nielsbishere

Is your request related to a problem? Please describe.
Most d3d12 functions don't do error checking.

Describe the solution you'd like
For example mapping a buffer should use a function similar to Microsoft example code (ThrowIfError). Turning a HRESULT and outputting it to log.

Describe alternatives you've considered
Additional context
N.A.

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    refactorRequest to re-factor a working system/class/etc.

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