You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Nov 1, 2020. It is now read-only.
Is your request related to a problem? Please describe.
Most d3d12 functions don't do error checking.
Describe the solution you'd like
For example mapping a buffer should use a function similar to Microsoft example code (ThrowIfError). Turning a HRESULT and outputting it to log.
Describe alternatives you've considered Additional context
N.A.