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GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient
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lines changed Original file line number Diff line number Diff line change 2020#include < windows.h>
2121#include < io.h>
2222
23- #define STB_IMAGE_WRITE_IMPLEMENTATION
24- #include < stb_image_write.h>
25-
2623#include " W3DDevice/GameClient/W3DScreenshot.h"
2724#include " Common/GlobalData.h"
2825#include " GameClient/InGameUI.h"
2926#include " GameClient/GameText.h"
3027#include " WW3D2/dx8wrapper.h"
3128#include " WW3D2/surface.h"
3229
30+ #define STB_IMAGE_WRITE_IMPLEMENTATION
31+ #include < stb_image_write.h>
32+
3333struct ScreenshotThreadData
3434{
3535 unsigned char * imageData;
Original file line number Diff line number Diff line change 2020#include < windows.h>
2121#include < io.h>
2222
23- #define STB_IMAGE_WRITE_IMPLEMENTATION
24- #include < stb_image_write.h>
25-
2623#include " W3DDevice/GameClient/W3DScreenshot.h"
2724#include " Common/GlobalData.h"
2825#include " GameClient/InGameUI.h"
2926#include " GameClient/GameText.h"
3027#include " WW3D2/dx8wrapper.h"
3128#include " WW3D2/surface.h"
3229
30+ #define STB_IMAGE_WRITE_IMPLEMENTATION
31+ #include < stb_image_write.h>
32+
3333struct ScreenshotThreadData
3434{
3535 unsigned char * imageData;
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