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svc-reach-platform-supportEvergreen
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[Port] [2021.3][URP] Fixing tooltips (UUM-83534)
Fixes UUM-83534.
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Packages/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAsset/UniversalRenderPipelineAssetUI.Skin.cs

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@@ -43,13 +43,13 @@ public static class Styles
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// Main light
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public static GUIContent mainLightRenderingModeText = EditorGUIUtility.TrTextContent("Main Light", "Main light is the brightest directional light.");
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public static GUIContent supportsMainLightShadowsText = EditorGUIUtility.TrTextContent("Cast Shadows", "If enabled the main light can be a shadow casting light.");
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public static GUIContent supportsMainLightShadowsText = EditorGUIUtility.TrTextContent("Cast Shadows", "If enabled, the main light can be a shadow casting light.");
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public static GUIContent mainLightShadowmapResolutionText = EditorGUIUtility.TrTextContent("Shadow Resolution", "Resolution of the main light shadowmap texture. If cascades are enabled, cascades will be packed into an atlas and this setting controls the maximum shadows atlas resolution.");
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// Additional lights
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public static GUIContent addditionalLightsRenderingModeText = EditorGUIUtility.TrTextContent("Additional Lights", "Additional lights support.");
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public static GUIContent perObjectLimit = EditorGUIUtility.TrTextContent("Per Object Limit", "Maximum amount of additional lights. These lights are sorted and culled per-object.");
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public static GUIContent supportsAdditionalShadowsText = EditorGUIUtility.TrTextContent("Cast Shadows", "If enabled shadows will be supported for spot lights.\n");
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public static GUIContent supportsAdditionalShadowsText = EditorGUIUtility.TrTextContent("Cast Shadows", "If enabled, shadows will be supported for spot and point lights.");
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public static GUIContent additionalLightsShadowmapResolution = EditorGUIUtility.TrTextContent("Shadow Atlas Resolution", "All additional lights are packed into a single shadowmap atlas. This setting controls the atlas size.");
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public static GUIContent additionalLightsShadowResolutionTiers = EditorGUIUtility.TrTextContent("Shadow Resolution Tiers", $"Additional Lights Shadow Resolution Tiers. Rounded to the next power of two, and clamped to be at least {UniversalAdditionalLightData.AdditionalLightsShadowMinimumResolution}.");
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public static GUIContent[] additionalLightsShadowResolutionTierNames =

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