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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -6,6 +6,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [unreleased] yyyy-mm-dd
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### Changed
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* Moved behaviour of client-side visual Components to OnNetworkPostSpawn method to prevent race conditions on other NetworkBehaviours that initialize on OnNetworkSpawn (#925)
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* Responsibility of the initialization of an Avatar's GUID is now deferred to ServerBossRoomState component (#925) This allows the Avatar's NetworkBehaviours to read the GUID value at spawn time.
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### Fixed
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* Fixed fainted players not spawning with the correct animation (#925)
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