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I was browsing through the code of the Source SDK, and I noticed that it doesn't use cstdint once. Wouldn't this have the potential to drastically reduce memory usage, without gatekeeping systems, as cstdint is a C++ standard? I noticed that a lot of integers really didn't need the entire 32 bits, and while you can use shorts, uint_8 in particular could be used to save a few bytes here and there, which would eventually add up over time.
Just wondering, thanks.
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